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I adore this one, amazing road textures.
would you like to share stone wall uhd?
Looks great! but I thinke its too bright…. just when you are in Riverwood… its even not rky grey… and I prefer dark stones for the roads.. Just look at Dibela’s big dark tree (near the tavern) and at the road stones…hmm? and also on the wall’s stones…. after… looks strange… Can you add rly grey dark option pls? Ths a lot for your work and Amazing mods!
I tried a lot things and tested and came to this result.
To have the road of your very bright, its not this mod of mine but what you using for lighting, weather or ENB.
reading my comment few days later…. OMG what a bad Inglish 😉 sry…
Well… I dont use ENB and I just play with Obsidian, ELE, Relight. Skyrim…
I use “Blended Roads” … and than your Mod. And when it was sunny day.. hmm…
Yea, I see your screenshot – the plays I was talking about…on your screenshot it looks better…hm. ok will check. Ths!
Like I wrote, I’ve tested the textures a lot before publishing them. All textures are been tested like that. I don’t know why your copy has bright roads. MAYBE you using meshes for the roads and they are outdated or bright (as default)? The MESHES (3D) can be VERY bright, no matter the textures you using.
superb textures ! Any chance of getting any LODs for roads ? 🙂
i noticed that the snow inbetween the rocks is quite bright compared to the texture in the mod i have, i’d suggest either remove the snow inbetween, or make your own snow mod. Great job tho.
This mod works extremely well in all areas of the game. From Markarth, RIften to Winterhold, the roads blend with the landscape seamlessly. The kicker is that LH’s road blends better on bridges than Blended Roads’ own texture. Using Pho-Chi’s ENB with series .448 the wet rain effect looks great on these stones! I also use this with Better Dynamic Snow, Nordic Snow, and Kyne’s Grass without issue.
Seriously, the pictures posted don’t do the textures justice. Riften looks especially good! LH thanks for doing what you do.
I want to add load order is extremely important. Moving things around can dramatically change the outcome. Currently, mine is …SMIM>Noble2k>SMIM2k Patch>Pfusch 2020 5.0>BlendedR>LH’s 4K Road Texture>LH’s SMIM patch… I’ve hidden specific textures within each folder for what looks best with my combination/order of mods. Mod authors can’t account for other authors’ updated texture packs, your load order, and pre/post processing effects. I’m glad that there are options such as LH’s so I can make Skyrim my own. Seriously, thanks dude for your work.
Yes, it works fine because that was the point all along – I was super hating the textures NOT BLENDING nice. So, I made a lot changes to finally find the perfect match.
Your texture looks very good =D
Thxs. I thought was something wrong with my textures, but then I realized your ENB RAIN IS TOO dark! You see the pic? The rain almost like “nuclear” rain, dark-grey.
I need to play a bit with the ENB or change rain texture, because they need to be quite lighter (almost white).
I’ll try to get a pic from my rain to show you.