LH’s Skyrim Vanilla Overhaul Textures PROJECT


(8 customer reviews)

UPDATE-6
Okay… I had a lot spare time to spend and I made major update to the mod! I created many new textures for many things – I almost made a complete new Windhelm city retexture! I replaced a lot stuff, I fixed a lot more, to make the blending much better – the textures to matching each other as good as possible. That means… much more textures, much more higher resolution. Now, all common are 2Ks, all large are 4Ks and the VERY large are even 8Ks – so now we have TWENTY plugins (ESL flagged) & BSA files! Meaning, some they have double plugins & BSAs, so careful to enable ALL of them when you installing them. I know, they are plenty, but they don’t count in your list. Enjoy!


UDPATE-5

I thought to take care some files and CHANGE some, here and there – unfortunatelly in almost all the bsa files. So, eventually you need to “update” your files to the newest “v.2” I’ll start uploading. My pal Chef has a lot work right now and as soon as he’s sending me the new packed bsa files I’ll updating them here. Right now, the fist two bsa have been uploaded.


UPDATE-4

I believe I’ve fixed the “EFFECTS” plugin/bsa, with those strange bugged “magic” black glows. Let me know if you have also fixed your effects now.


UPDATE-3
I forgot completely to give ALL the “Architecture” files!!! Meaning, there were NO CHANGES in farms, cities, stonewalls, etc! So, I gave the files to Chef and he made THREE NEW mods (again, bsa + esl flagged plugins) and now you’ll have all the textures completed.
Sorry for missing them, there were so many files and I forgot them. So… #11 , #12 & #13 are the NEW files to install also!


UPDATE-2
The #3 & #10 files were wrong packed! Re-download them please!


UPDATE-1

After ChefAvrie… and Smr1597 help, we managed to make the mod REAL mod with bsa and plugins (flagged as esl)! So, get the new files and get rid the old loose ones!


So… this is what I was working the last 6-8 months!

A final solution for all of you guys, that you need ONE MOD to cover ALL the textures from the entire Skyrim! If you know or remember, there was a mod called “Skyrim Realistic Overhaul”, a 10GBs huge mod that was almost covering everything. Well, with that mod as inspiration, I was trying the last 6-8 months to make something similar but far far more better – and covering ALL, EVERY SINGLE textures of the game!

Obviously, as textures modder myself, I picked a lot textures from my mods I already published so far… but also from UNPUBLISHED work I have done! But, of course, there are plenty other textures mods’ authors as good as I am or EVEN BETTER than I am! Therefore, I chose their work and I included several/many textures from their work – and of course I’m mentioning their names and I’m giving credits to them, at the end of this post. I personally EDITED almost all their textures, improved them, corrected them (if needed) – mostly their normal maps, since most of the textures mods are suffering from good normal maps.

(And no, I haven’t “took permission”, since I’m banned from Nexus to track them and ask them for. I believe they will be fine, since I’m mentioning them and giving credits to them. Nevertheless, this is a COLLECTION – I’m not seeking for credits myself; think about it like I have a large music CD collection from several artists and I’m sharing it with you)

ALL you see in the pics are VANILLA TEXTURES REPLACING! No new meshes, no new models, just replacing the horrible vanilla textures with EVERYTHING I FOUND PERFECT for each occasion.

OBVIOUSLY, ANY LOOSE FILE (MESH + TEXTURE) YOU’LL INSTALL LATER WILL OVERWRITE THESE BSA FILES HERE.

REMEMBER, THE LOOSE FILES ALWAYS OVERWRITING THE BSAs!

I picked the very best of everything I have in my (huge) library; I decided very carefully which is the best texture for each single one thing in the game and I chose that one. When 4Ks needed, I picked 4Ks. In SOME (rare) cases I picked even 8Ks! But mostly, they are 2Ks and 1Ks. The “general rule” I followed was “higher resolution as much as large is the object” and how much is been repeated into the game. So, for example, ALL the environmental textures are 2Ks, nothing larger.

So… this (huge) collection can be your STARTING TEXTURE BASE for modding. Trust me… after you install this collection, you probably won’t need any other texture to install – except if you want better/different meshes. I’m re-writing again to be absolute clear:

I MADE MYSELF A LOT TEXTURES FROM THIS HUGE COLLECTION, BUT I ALSO CHOSE A LOT TEXTURES FROM OTHER AUTHORS I BELIEVE THEY ARE GREAT AND EVEN BETTER THAN ME!

I’M GIVING CREDITS TO ALL THESE PEOPLE AND PRAISING THEIR WORK – I’M NOT SEEKING FOR PERSONAL CREDITS, ONLY FOR MY OWN TEXTURES OF COURSE.

Therefore, all that remains is to write the names of the authors I picked/chose their work and give them credits. Please, forgive me if I missed some authors – please, if you find some textures from other authors I didn’t mentioned, just ring a bell to edit the post and write their names too:

CaBaL120 – aMidianBorn (there is NO SERIOUS build without HIS work!)

Vurt (obviously! I’m big fan of him, my inspiration to create the “Forests of Dibella”)

Pfuscher (another great textures author, big fan of him too)

Gamwich (can’t be a build without his work! I love his stuff)

ClearanceClare (you can’t “avoid” not using CC’s work!)

Kajuan (of course a lot textures from this amazing author!)

FrankFamily (another legendary author’s textures also included!)

T4gtr34um3r (as far as I remember, I used some textures from this great author)

Rudy102 (I also picked several textures from this author’s work)

ElSopa (I believe I chose some textures from this author too)

MystiriousDawn (I think I also use some textures from this author too)

…and sure, several other authors which I probably picked some textures and I can’t remember them. If you track them, tell me to include them too.

 

Available Downloads:

(Downloads - 5697)

Category:

Leave a comment


Member
21/08/2020

I can’t wait to test this for you Rom. Your timing is perfect as I just reloaded the game and I have an empty load order… 17 parts? LOL I hope you got .7z to recombine correctly. Guess I’ll find out.

Support
23/08/2020

Was updating. Get the new bsa/esl files.

Member
21/08/2020

You are the king, the legend, our hero and I love you XD
This is absolutely insane and just what I always looked for to finally get the few missing HD textures I wanted!! <3 <3 <3

Support
23/08/2020

Was updating. Get the new bsa/esl files.

Member
21/08/2020

Reporting here! 🙂
I was able to extract everything using 7zip because winrar says “damaged”…
7zip extracts everything and in the end it shows that there were 2 errors…
Anyways, it looks like the majority is there…

Member
21/08/2020

I checked better… there are no textures/plants, textures/weapons folders… among others missing…
It looks like the errors affected important stuff after all :/

Member
21/08/2020

I did not have this problem. Both plants and weapons are intact. I did have to re-download part 15 as it failed/was corrupt after saying it was downloaded correctly. You may try downloading again; I know there’s a lot to download.

Member
22/08/2020

Dang it… I came back to re-download some parts as I saw your reply and now there are no links XD
Hopefully they will be back soon.

Support
23/08/2020

Was updating. Get the new bsa/esl files.

Support
23/08/2020

Was updating. Get the new bsa/esl files.

Support
23/08/2020

Was updating. Get the new bsa/esl files.

Support
23/08/2020

Was updating. Get the new bsa/esl files.

Member

Rip links 🙁

Support
23/08/2020

Was updating. Get the new bsa/esl files.

Member
23/08/2020

Súper!! Now I got no errors! 😀
I just want to say that parts 3 and 10 extract directly to textures\ and not to textures\clutter…
This doesn’t affect me… but idk… maybe it’s a problem for those who choose to load the plugins xP

Member
24/08/2020

Oh, I just noticed that you updated those! Nice :3

Support
24/08/2020

Since I’m co-working with other friends to make them bsa+esl, yes… I’m updating them.
Sorry for “forcing you” guys to re-downloading such large files (not all of them), but you need to do it.

Support
24/08/2020

We corrected those miss-path errors.

Member
25/08/2020

Lupus do the original loose files have any issues? Was there anything missing? While I appreciate the BSAs, I prefer the loose files. As you said, your stuff will get overwritten by anyone else loose files, and I want to keep the best.

Support
25/08/2020

They didn’t have issues.
But I’m strongly recommending not using SOOO MANY loose files. And, simply careful what loose you’ll install over these bsa.
If you afraid from loose files overwriting, you’ll have the same fear with or without bsa files. All you need to do is, to CHECK AFTER EVERY mod you installing, to see IF added loose textures in your Data. For example, Ruins Clutter Improved IS ADDING LOOSE textures (far worst than in my bsa)! So… DELETE those files, to leave the bsa files “untouched” by loose files. IF you see some loose files and think they are even better from those in bsa (or you simply like them more), then those you can leave them loose in the Data.

Member

A good way to seperate stuff and make sure stuff you want to overwrite overwrites, is to install the texture mods via. MO2 and the base ones such as a big overhaul like this to your data folder. That way it’s neatly organized in a way that you can always manage with a single tick mark.

Support
28/08/2020

Vortex now is better mod manager than any other.
And obviously, we don’t using “drag-drop” methods, that is very inaccurate and stopped been used.

Member
29/08/2020

Hi lupus,

I am really speechless what you have put together and have to thank you very much for it! I think this is going to be the biggest carefree package Skyrim has.

Are your other mods like Forrests of Dibella included or do you have to download them separately? Are effects like dust, mist, sparks, soul and so on also included?

Many thanks for your efforts again!

Support
02/09/2020

Almost all my other mods are included, unless if I found better mods.
For example, almost all the “Rustic” mods are included, so my “FrostSpiders” are not included.
Or, I have included FrankFamily (but edited!) Imperial Armors (and other armors). So, I didn’t include my own Imperial.
About Forests of Dibella… all the normal PINE & ASPEN are mine. All the snowy (dead, normal, semi-snow) are from Vurt BUT with tones of improvements and personal changes.

You need to play around to see if something is not suits to you, to change it.
For example, myself, I’ve changed A LOT clutters, because I installed mods WITH BETTER MESHES – so I had to change the textures too.

Member
02/09/2020

Hi Lupus,

Thank you for the clarification. While researching the BSA archives I noticed that the Orc Strongholds are not included. For example, the Vampire Lord textures do not include the textures of the female DLC Vampire Lord.

Meshes for example are not included at all. They were included in some other mods like your Clutter Collection, Banners or Tower and Keeps. I think they were not necessarily needed or?

You can see how much work you must have had with the mod if you browse through it. Thanks again for that!

Support
03/09/2020

I didn’t include ANY mesh.
This is ONLY a vanilla textures replacers. Whatever was in the official BSA, are included.
If I missed something official/vanilla to replace, please report it.

Member
04/09/2020

Hello, seems like a god job.
But can you explain please – what actual mods from other authors you use?
I have a lot of texture packs, so im worried what i can keep and what can delete.

Support
05/09/2020

I can’t write here two dozen mods I picked.
Keep the loose files and don’t delete them.

Member
05/09/2020

Very sad. In this way i need to compare all previsions texture mods with this one.
Also i meet some bugs with this textures – https://imgur.com/a/bR8ZCHe

Member
08/09/2020

S.V.O.T.P. 6 messes up some magic textures. Here are the screenshots: https://imgur.com/a/999PUBd. I checked some of possibly conflicting mods and still I wasn’t able to make this textures work.

Member
08/09/2020

Same problem with this textures. But only in inventory.

Support
10/09/2020

Which texture?

Member
11/09/2020

Check my post before. Same texture problem with magic.

Support
14/09/2020

And I wrote about magic effects – I simply resized and improved the vanilla ones, I didn’t changed them completely with something else.

Support
10/09/2020

I just took the original magic textures and re-scaled them. I haven’t changed them.

Member
11/09/2020

I installed S.V.O.T.P. on a clean SSE version and still a lot of spells such as
Flames, Sparks, Lightning Rune, Muffle etc. have that buggy texture I showed previously.

Support
14/09/2020

Vanilla textures,.. improved. Nothing new.

Member
11/09/2020

I also have noticed that SVOTP9.esp somehow alters children’s faces by adding some kind of a makeup, and it looks weird. Moreover, their eyebrows look like they’re pressed in their faces. Here are the screenshots of both vanilla and S.V.O.T.P. Sofie: https://imgur.com/a/QNBqmrD.

Support
14/09/2020

Again… vanilla textures, improved. And its simple: if you found some textures you don’t like or you think they have problem, simply install a couple loose files of these textures. For example, if you don’t like the horses’ textures, you using the SVOTP and then install a loose-files’ horse mod above.

What’s the problem? Easily you can solve something you don’t like.

Member
14/09/2020

The problem is that I have a lot of loose textures, and regardless of whether they are installed or uninstalled, these textures will be messed up in the game. I will try to figure out which files are causing this problem and remove them from bsa, but for now I just want you to be informed.

Member
10/09/2020

THX a lot. Great job !!! I have a question :can i remove all base Bethesda textures now, named in data folder “Skyrim -Texture0” to “8” ?

Support
14/09/2020

You won’t need to remove anything. Just use these with the officials – will “overwrite” the Bethesda’s files.

Member
11/09/2020

SMIM and HIGH POLY PROJECTS Mods have texture files with the new meshes. If i want to keep your texture in game, can i remove them without incompatibilities issues?

Support
14/09/2020

I wouldn’t do that.
Keep this project and textures, but then install above the SMIM & High Poly. I did too, in my build. As much as you like some amazing textures… if the mesh is horrible (like most of the vanilla ones!), you’ll have average result. If you use a great mesh with a medium quality texture, you’ll have better result.

(Obviously, the ultimate goal is to have BOTH great, good mesh & texture together).

Member
15/09/2020

Hi Lupus,
I have same issues than others in posts with magical texture effects. You answered that you just improved vanilla textures but something seems wrong.
I have a problem with floating dust particules in dungeons too (are too big like snow flakes), and few things like texture armors to dark (but it was already a problem with some amidian textures in my opinion), bears and wolfes too (it’s not a problem with an enb or something else that would darken my game, i stay close to vanilla).
About the issues with magical effects and particules maybe could you give a try to look at, or to update here the archive without theses effects.
On Nexus, there is a good mod which upscale and clean all vanilla textures in game magic effects included (i could use instead of yours before you fix bugs) , but it is a bsa file too…then should conflict with your files. I don’t want to decompress them because all these textures (7 gb) will overwrite a lot of your work

Support
29/09/2020

I’ll check about the magic effects, don’t know what you guys have – I haven’t seen any “strange” thing so far.
About the “dark” textures, I’m using dark stuff because I’m using ENB. The too bright are ONLY for those they don’t using ENB – which they are very few.

Member
16/09/2020

Hi Lupus,

About bugs with some magical and gradient effects (like spells in inventory and in game, and strange particules in dungeons) :

I have disabled enb_particle_patch (a well known mod usable with or without enb), because it seems to conflict with some gradient effects of your mod (not sure but i invistigate…).
I will check in game (i am not playing Skyrim,… it is my girlfriend who plays and takes screens when she looks at graphical bugs in game).
I will send you some screenshots if she encounters again bugs with magical effects and other gradient things.

Support
29/09/2020

Yeah,… I don’t know, guys. I don’t have issues, but I’ll look at it ASAP.

Member
17/09/2020

hey, magic spells visuals are bugged they have bugged aura around them, and in inventory they have black circles around them, I only use this mod nothing else.

Support
29/09/2020

Me and my guys we’ll look to it – perhaps something was mess up during the packing!

Member
30/09/2020

Thank you! It looks beautiful!

Support
14/10/2020

You’re welcome. That’s the point, to LEAVE YOU WITH LESS MODS to install. Just this… and almost you don’t need ANY other textures mod any more!

Member
05/10/2020

Hello,
First thank you for your hard work.
Second i have a problem: Is it normal that everything is in zip and not in 7z?
Does it means that there’s no need to combine them but rather stack everything in the Data folder?
Thanks by advance

Support
14/10/2020

Doesn’t matter. Any mod manager’s using both, zip & 7z. Will recognize them (as zip).
Actually, the 7z (which I also usually using most) is NEWEST than zip. Zip was always the “default” format for decades.

Member
09/10/2020

Hi Lupus !
Since your texture files are packed in BSA, are there specific conditions if i want to edit Terrain LOD with xEdit and the other LODs (objects) with DynDoLod ?

Support
14/10/2020

That’s a good question. To be honest, I didn’t run (yet) the DynDOLOD. I’ll ask my partner he made the bsa/plugins and I’ll be back.
This (huge) mod(s) is a replacer of the main vanilla ones.

Support
14/10/2020

My partner replied me:

“I didnt do anything special when I ran dyndolod. Everything looks ok in my game. It shouldnt act any different when they are packed into a bsa vs loose though.”

Member
14/10/2020

When I ran DynDOLOD I did generate Terrain LOD, but I dint specifically edit it. However it was able to complete without any errors, and things seem to look fine in my current game.

Support
15/10/2020

Thxs, Chef.

Member
26/12/2020

OK THX!
I will test your new version without bugs with magic effects too and probably will edit terrain with DynDo

Support
28/12/2020

Won’t have any magic bugs now.
I’ll try to update the bsa files after a while, with even better ones.

Member
11/10/2020

Do I download all 13 files?

Support
14/10/2020

Yap, that’s the point.
All these 13 files are changing ALL vanilla game’s textures. ALL! So… you “need” to download them all if you want them all.

THAT DOESN’T MEAN THEY DEPENDING each other.

Member
14/10/2020

The reason there are 13 different files is that the game has problems reading bsa’s over 2gb in size. So while most of the files are specific catagories of textures, some catagories had to be split into 2 different files.

Support
15/10/2020

Again, thxs man. (He’s the fella who made these excellent bsa/esp files).

Member
16/10/2020

Hello! great job, should i install them in order? from 1 to 13?

Support
17/10/2020

Doesn’t matter the order how to install them.

Member
28/10/2020

can i use those mods for skyrim special edition?

Support
09/11/2020

But they are for SSE edition.
I stopped playing/modding LE since the SSE was released.

Member
29/10/2020

Nice work. I think the magic hand effects in SVOTP6 are broken. I ran on a clean game with install with just these packs, and it was messed up. Other than that everything else is great

Support
09/11/2020

I’ll try to rebuild the plugin/bsa containing the effects.
I need some time and I’ll release a new update; currently I just went out from the hospital! Soon, I believe, I’ll have a new updated “effects” bsa/plugin.

Member
25/11/2020

Hello there, Thx for the texture overhaul. I am download as i type 🙂
Question: Can i Merge the esp’s together to form just one?
And: Does anyone now if there is away to replace default ba2 in Skyrim data with these? Thank you in advance

Support
26/11/2020

How can you?
The esp files are made to cover all the game’s textures. Unless you make ONE single plugin, using all the bsa files.

I think my food fella who made the bsa/esp files, he would do it if it was possible.

And why to do it? They are ESL-flagged after all, not taking any plugin slot.

Member
19/12/2020

Will this beautiful textures work on oldrim as well or is it for SE only?

Support
25/12/2020

If you… extract them, yes. As they are now, no – since they are packed in bsa and they have plugins (esp files).

Member
20/12/2020

I was looking something like that and you saved me. First i wanna thank you then i want to a question. Can I use this mod for SE?

Support
25/12/2020

This is for se, man. But actually, I haven’t used any special compression, so it could be used in LE too – if you would convert the esp & bsa files for LE usage.
Thxs and enjoy.

Member
27/12/2020

I wouldn’t. I dont play LE 🙂

Support
28/12/2020

Anyways.
To be honest, since the SE was released I purchased the game for first time – and there was a special offer and I took BOTH in one price (LE & SE, with all DLCs for both versions). So, I installed first the LE and I finished the game mod-less in LE. Then, I installed an “out-of-the-box” complete overhaul huge mod, called TMP Skyrim:

https://www.youtube.com/watch?v=ElmhXDEvT1s

He made an amazing job, packed all in one single .exe installation (huge) file and you simply was waiting to be finished and you had a superb modded LE Skyrim without serious issues (very stable). But afterwards, I wanted to modding myself the game exactly as I wanted. So I moved to SE and never looked back.

Member
22/12/2020

Thanks for your work!

Support
25/12/2020

Enjoy man, and merry Xmas!

Member
27/01/2021

“BOSS – A TOTAL OVERHAUL PROJECT FOR SKYRIM SE” would you info about this?

Support
27/01/2021

Its a mods guide list. I placed it hidden, because I’m currently updating it – while I’m installing my build step-by-step based on the new guide.
So, you need to be patience about that.

Member
27/01/2021

File 13 deleted. Can you upload again?

Support
27/01/2021

No, is not deleted! Is there; just didn’t need to be updated – so you using the previous versiou.

Member
27/01/2021

then why is there? I checked again and dropbox says; “This item was deleted. You might be able to find it in your deleted files. If it’s not there, try asking the person who shared it with you.”

Support
28/01/2021

Oh! I see now! I probably deleted by mistake!
I’m uploading again!

Member
31/01/2021

carriages have a texture flicker, lockpicks, and some other, water has a flicker also and giant seam sometimes, but fixed all this by installing other mods to replace this affected textures

Support
31/01/2021

That’s something strange you only reports.
I’ve tested a lot times and nothing’s wrong with the textures, dear friend. It’s probably something that overwrites this mod (which is BSA, so ANYTHING loose file overwrites this) or its your .ini files, something you made in your settings.

Member
31/01/2021

hey so idk how to explain exactly, its a issue I had similar to witcher 3 because texture mip bias was causing aliased and shimmering on certain textures, here on this mod its kind of same effect but it more subtle, its not a big deal but I was wondering if they hade to much sharpness or its just normally for 1080p resolution, but the issue is not on texture edge like a normal aliasing issue, but on the texture itself like a “sparkle” effect, only on carriage wood is most noticeable for me, but its nothing game breaking, I am using this mod only btw and ussep+engine fixes thats all

Member
31/01/2021

also another minor thing, flour sacks, apples, tomato have a texture issue on inventory, possible mesh or texture issue, dragon tongues also have no flowers textures, some shrubs/ferns also have a very dark tone texture not blending well with the rest of grass around them, going all in here ^^ hope you can check in future, hope its ok if I find more bugs il post them here

Member
01/02/2021

found a couple more, auroras on night sky have a texture line across them, dust particles have a odd shape seems its bugged

Support
01/02/2021

Can’t help like this. Take pics, gather them and send them to my email (r.fronimides@gmail.com).

Support
02/02/2021

About these “flickering” you saying… I believe you’re talking about FAR DISTANCE’s textures flickering, right?
That’s because I didn’t ran the DynDOLOD to re-create new (default) billboards to replace the vanilla ones. So, you may right – for the distance “flickering”. The distance lods are using the vanilla textures – which I replaced them with these here (so, the regular meshes are using the new textures, but the far distance lods aren’t).
So, I’ll run the DynDOLOD, I’ll re-create the default billboads and I’ll place them into the BSAs.

Therefore, if you’re talking about the DISTANCE (FAR AWAY) “flickering”, yes.. you may right – and I’ll fix this.

Member
02/02/2021

there is also a texture shimmer/mip maps bias flicker on some clothes, almost all banners, some wood planks on carriage exterior, markarth wood is very visible also, some wood on top of farmhouses, first rug when you enter dragonsreach, had to replace this textures with other mods to fix my issue, so its this mod only, I would give you some screenshots but mip maps flicker is visible only when image is on motion, stationary shots wont help to show this issue, and unf I dont have enough space on my ssd atm to record videos :/

Support
03/02/2021

Nobody reported all these before, dear friend. So, clearly is your .ini settings. I have nothing like you saying or the folks they testing my mods.
You’re the only one who complaining for bugs about this mod – and so many of them, as you writing. So, its probably your .ini settings. You have something enabled that causing this issue.

Member
03/02/2021

np, I did reinstall skyrim, put all on ultra installed the mod and started the game, out of the box I have this bugs, I guess its only me as you said, maybe its something hardware related or some settings on nvidia control panel, at some point 1% of all ppl who download a mod will have a issue, one day I will try to record this bugs and send you video link.

Member
04/02/2021

its all fixed now a friend helped me, have no idea how to make mods but he fixed the issue some texture had mipmap issues, also he deleted 132 files called thumbs.db said are useless leftovers, anyway its all fixed now he optimized all texture I had trouble

Support
04/02/2021

I’m telling you; I put a couple more guys to checking all your reports – and nobody had these issues (except of course that “dust” glich, which I have no idea why’s like that).
I’m currently UPDATING the entire mod; probably we’ll have a lot more NEW updated BSAs in the end of this week.

Member
04/02/2021

im sry I cant be more of help, one of the textures I had trouble was located in textures\architecture\markarth mrkwood01.dds and mrkwood02.dds, when I entered the markarth and looked at the docks I had terrible aliasing on the wood when looked at them from distance, playing on 1080p resolution but not even TAA worked on them for some reason, looks like this texture might be used as planks on the carriages also, thus the reason the carriages were also having aliasing issues, the more you find about reused wood assets in game…

Support
05/02/2021

Like I wrote you a dozen time by now, I’m testing the textures and a couple more people and there is nothing wrong with the textures.
And nobody else reported anything, but you. So, I’m telling you its your build and your settings. Try to use BethINI settings.

Member
16/02/2021

yea so issue was on my end but also kind of on your end a bit too, you see I reinstalled my nvidia driver recently and I started skyrim and noticed the “texture noise” issue is gone now, on old driver I had enabled x16 anisotropic filtering on nvidia control panel, the issue was that nvidia setting of anisotropic filtering was affecting your textures only lol and not other mods, but now without the anisotropic filtering enabled on nvidia all is normal looking no issues, for me its a easy fix il just use the game anisotropic filtering, I guess it was a isolated case because almost nobody is using anisotropic filtering from nvidia control panel xD (possible this will be displayed twice had problems loading page)

Member
16/02/2021

now that I realize I was way too rude with all this comments, the issue in the end was caused by nvidia control panel setting, so I want apologize for the way I posted all this comments I dont want to stain the image of this effort to put such a mod together, please feel free to delete all this comments above, I would but I dont see a delete button, if you think this comments should not belong here, they look more like a support ticket conversation log…

Support
16/02/2021

U wasn’t rude, u just was furious to make it work as best.
Trust me, pal. I had solved that (before) and after I f*cked up and re-installed Win10 (and Steam/Skyrim of course) from scratch, I didn’t realised I should TAKE CARE THAT GLITCH too! And, after your comments, I thought myself “okay, he’s getting annoying, lets go check myself ingame”… and IT WAS AS YOU SAID! So… I searched (again) and I found what I need to do to solve it.
First of all… you need to download the DDU tool (search it, you’ll find it instantly) and re-boot your PC IN SAFEMODE (important!) without internet connection and remove completelly the GPU drivers! Then, download the latest OF LAST YEAR (2020) drivers (nVidia or AMD) and re-install again – fresh install, in a machine without any GPU drivers.
Then… you need to find the “Moar FPS” mod on Nexus and follow EXACTLY what the dude writes about! EXACTLY! (He says to also download the “nVidia Inspector”. DO THAT!)

After you follow all these… you’ll solve that “shimmering” glitch on the textures.

Member
17/02/2021

I am glad we are somehow on the same page with this issue, but the way you created this textures in the tools you used may cause the shimmer, it was too much sharpening or compression or idk ? Because if I replace your exact texture that cause the issue, a example is farmhouse walkaway wood, I replace that with another mod texture like skyland or noble and issue is gone, if I put back your texture the shimmer is back, so there must be something to that texture in combination with the nvidia issue making it stick out more, I wonder if you use Texture Compression BC7 could fix the issue ? Again I am not a modder pretty much have no idea what I talk about, BUT I fixed some textures by reverting to a older driver as you said, but the shimmer was still strong on others, so I had to replace with other texture files from other mods to fix it completely.

Support
25/02/2021

I told you, its nvidia settings and ini settigns.
I have nothing, no shimmering at all now, after I fixed my build.

Member
10/03/2021

İ have the same problem , there is a bad flickering on textures.

Support
11/03/2021

Well, me and 2-3 friends they doing beta-testing to my mods, they don’t have that flickering you saying.
I tried and tested the textures almost a week before I released it. Actually, is not “flickering” but “TEARING” what you have.
So, this is .ini settings issue, monitor settings and GPU settings.

Member
28/02/2021

I can’t believe you took an already amazing mod and made it even better. Thank you very much.

Member
06/03/2021

Does this work on LE?

Support
11/03/2021

Of course not. Is been copressed for SE only. The entire site is for SSE.

Member
14/03/2021

Hi there first of all thank you for creating and sharing this great content. I wanted to as if am using all the textures in your pack, cleaned Skyrim textures mod such as this one (https://www.nexusmods.com/skyrimspecialedition/mods/38775?tab=description) becomes redundant ? or can I still benefit by using them?

Support
18/03/2021

This mod here is a REPLACER of the game’s ENTIRE textures.
So, there is no actual need of anything else, except if you want somethind new/different from the vanilla textures.

Member
14/03/2021

Another question is it safe to unpack BSA through MO 2 and if it is can I disable plugins after that. Thanks.

Support
18/03/2021

Why the hell to do that???
I’m personally packing ALL MODS (everything I’m using, from other authors) to have much shorter loading screens and less CTDs. Packed in BSAs you securing yourself and your build.
Why to unpack… a 12+ GBs into your build???

Member
18/03/2021

:D. Just wanted to see what overrides what. I am relatively new to this did not guess it can affect stability that much I guess I can reinstall the pack this time without decompressing BSA files after I am satisfied with my mod built. Really appreciate your work. If only I would have found your site earlier. But now I am really interested in the BOSS overhaul mention on the main page. Do you have any estimated time for it?

Member
31/03/2021

This mod looks really amazing and promising, but whenever I click on the file to download it just takes me to the top of the page and the download doesn’t start, this might be a problem on my end but I’m not sure.

Member
03/04/2021

I have been able to download all of the files but for some reason WinRAR cant open them, it says that the file is corrupted or damaged. Ill try some more things and report if I find a solution.

Member
07/04/2021

same, recently had to replace my ssd, however when I try to DL it again the page refreshes back to top

Member
07/04/2021

got a few to DL finally but archives are corrupted, could not extract all archives

Member
22/04/2021

Hey lupus, the files to download are appearing as 300kb files, and corrupted, can’t download this.

Support
02/05/2021

I’m downloading them fine.

Member
06/05/2021

I’m having the same problem, all the archives I downloaded are all corrupted.

Member
07/05/2021

And me

Support
24/05/2021

My web-developer had a lot things to fix. It was something in the site code. The files must be fine now, re-check.

Member
11/05/2021

Same here. 7zip is saying most of the archives I download are corrupt.

Support
24/05/2021

My web-developer had a lot things to fix. It was something in the site code. The files must be fine now, re-check.

Member
07/05/2021

I can download 500 mbyte only, and then the download stops 🙁

Support
24/05/2021

My web-developer had a lot things to fix. It was something in the site code. The files must be fine now, re-check.

Member
09/05/2021

Archives really broken, i tried to open them through Winrar and 7-Zip.

Support
24/05/2021

My web-developer had a lot things to fix. It was something in the site code. The files must be fine now, re-check.

Member
08/05/2021
Support
24/05/2021

My web-developer had a lot things to fix. It was something in the site code. The files must be fine now, re-check.

Member
28/05/2021

Yes, now files be fine, thanks!

 

8 reviews for LH’s Skyrim Vanilla Overhaul Textures PROJECT

  1. rimmymods

    Simply EPIC.

    • lupus_hegemonia

      Was updating. Get the new bsa/esl files.

  2. Rhea

    Your mods make modding so much simpler. No need to download 1000 different texture mods anymore and then spent countless hours trying to make them look consistent with each other. Thanks.

    • lupus_hegemonia

      Was updating. Get the new bsa/esl files.

  3. Mathias Christensen

    This covers so many of my missing/inadequate texture replacers I had before. I have to say you’re an absolute legend for doing this Lupus. Thank you so so much for all the effort this must have taken and take a rest my friend, you have earned it!

    • lupus_hegemonia

      That was my DREAM (for personal use, originally) since… for ever!
      I was using that “Realistic Skyrim Overhaul” as “base-line” to start modding the textures, but… a) that mod is not covering all b) it’s in loose 10GBs zipped files!

      So, I always wanted something COVERING THE TOTAL textures… and PACKED in bsa files!
      Now… after so many years… I made it, with the help of CHEF!

  4. crixus

    Man.. I have no words, I am also for months trying to mod my skyrim and I always encounter bugs, now you came with this huge pack, this is all I need, nothing more, you saved me sooo much time and this looks so good, this is beyond a mod combiner its a pure all in 1 download, drag and drop and you are good to go, THIS update hyped be 10x more than Special Edition announcement by bethesda, but it also looks 10x better than special edition 🙂

    • lupus_hegemonia

      Man… the “Special Edition” was NOTHING special about it, only that is been made in 64bit.
      Thxs for supporting my hard work for all of you guys – and me of course!

Add a review