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I can’t wait to test this for you Rom. Your timing is perfect as I just reloaded the game and I have an empty load order… 17 parts? LOL I hope you got .7z to recombine correctly. Guess I’ll find out.
You are the king, the legend, our hero and I love you XD
This is absolutely insane and just what I always looked for to finally get the few missing HD textures I wanted!! <3 <3 <3
Reporting here! 🙂
I was able to extract everything using 7zip because winrar says “damaged”…
7zip extracts everything and in the end it shows that there were 2 errors…
Anyways, it looks like the majority is there…
I checked better… there are no textures/plants, textures/weapons folders… among others missing…
It looks like the errors affected important stuff after all :/
I did not have this problem. Both plants and weapons are intact. I did have to re-download part 15 as it failed/was corrupt after saying it was downloaded correctly. You may try downloading again; I know there’s a lot to download.
Dang it… I came back to re-download some parts as I saw your reply and now there are no links XD
Hopefully they will be back soon.
Súper!! Now I got no errors! 😀
I just want to say that parts 3 and 10 extract directly to textures\ and not to textures\clutter…
This doesn’t affect me… but idk… maybe it’s a problem for those who choose to load the plugins xP
Oh, I just noticed that you updated those! Nice :3
Lupus do the original loose files have any issues? Was there anything missing? While I appreciate the BSAs, I prefer the loose files. As you said, your stuff will get overwritten by anyone else loose files, and I want to keep the best.
They didn’t have issues.
But I’m strongly recommending not using SOOO MANY loose files. And, simply careful what loose you’ll install over these bsa.
If you afraid from loose files overwriting, you’ll have the same fear with or without bsa files. All you need to do is, to CHECK AFTER EVERY mod you installing, to see IF added loose textures in your Data. For example, Ruins Clutter Improved IS ADDING LOOSE textures (far worst than in my bsa)! So… DELETE those files, to leave the bsa files “untouched” by loose files. IF you see some loose files and think they are even better from those in bsa (or you simply like them more), then those you can leave them loose in the Data.
A good way to seperate stuff and make sure stuff you want to overwrite overwrites, is to install the texture mods via. MO2 and the base ones such as a big overhaul like this to your data folder. That way it’s neatly organized in a way that you can always manage with a single tick mark.
I am really speechless what you have put together and have to thank you very much for it! I think this is going to be the biggest carefree package Skyrim has.
Are your other mods like Forrests of Dibella included or do you have to download them separately? Are effects like dust, mist, sparks, soul and so on also included?
Many thanks for your efforts again!
Almost all my other mods are included, unless if I found better mods.
For example, almost all the “Rustic” mods are included, so my “FrostSpiders” are not included.
Or, I have included FrankFamily (but edited!) Imperial Armors (and other armors). So, I didn’t include my own Imperial.
About Forests of Dibella… all the normal PINE & ASPEN are mine. All the snowy (dead, normal, semi-snow) are from Vurt BUT with tones of improvements and personal changes.
You need to play around to see if something is not suits to you, to change it.
For example, myself, I’ve changed A LOT clutters, because I installed mods WITH BETTER MESHES – so I had to change the textures too.
Thank you for the clarification. While researching the BSA archives I noticed that the Orc Strongholds are not included. For example, the Vampire Lord textures do not include the textures of the female DLC Vampire Lord.
Meshes for example are not included at all. They were included in some other mods like your Clutter Collection, Banners or Tower and Keeps. I think they were not necessarily needed or?
You can see how much work you must have had with the mod if you browse through it. Thanks again for that!
Hello, seems like a god job.
But can you explain please – what actual mods from other authors you use?
I have a lot of texture packs, so im worried what i can keep and what can delete.
I can’t write here two dozen mods I picked.
Keep the loose files and don’t delete them.
Very sad. In this way i need to compare all previsions texture mods with this one.
Also i meet some bugs with this textures – https://imgur.com/a/bR8ZCHe
S.V.O.T.P. 6 messes up some magic textures. Here are the screenshots: https://imgur.com/a/999PUBd. I checked some of possibly conflicting mods and still I wasn’t able to make this textures work.
Same problem with this textures. But only in inventory.
I just took the original magic textures and re-scaled them. I haven’t changed them.
I installed S.V.O.T.P. on a clean SSE version and still a lot of spells such as
Flames, Sparks, Lightning Rune, Muffle etc. have that buggy texture I showed previously.
I also have noticed that SVOTP9.esp somehow alters children’s faces by adding some kind of a makeup, and it looks weird. Moreover, their eyebrows look like they’re pressed in their faces. Here are the screenshots of both vanilla and S.V.O.T.P. Sofie: https://imgur.com/a/QNBqmrD.
Again… vanilla textures, improved. And its simple: if you found some textures you don’t like or you think they have problem, simply install a couple loose files of these textures. For example, if you don’t like the horses’ textures, you using the SVOTP and then install a loose-files’ horse mod above.
What’s the problem? Easily you can solve something you don’t like.
The problem is that I have a lot of loose textures, and regardless of whether they are installed or uninstalled, these textures will be messed up in the game. I will try to figure out which files are causing this problem and remove them from bsa, but for now I just want you to be informed.
THX a lot. Great job !!! I have a question :can i remove all base Bethesda textures now, named in data folder “Skyrim -Texture0” to “8” ?
SMIM and HIGH POLY PROJECTS Mods have texture files with the new meshes. If i want to keep your texture in game, can i remove them without incompatibilities issues?
I wouldn’t do that.
Keep this project and textures, but then install above the SMIM & High Poly. I did too, in my build. As much as you like some amazing textures… if the mesh is horrible (like most of the vanilla ones!), you’ll have average result. If you use a great mesh with a medium quality texture, you’ll have better result.
(Obviously, the ultimate goal is to have BOTH great, good mesh & texture together).
I have same issues than others in posts with magical texture effects. You answered that you just improved vanilla textures but something seems wrong.
I have a problem with floating dust particules in dungeons too (are too big like snow flakes), and few things like texture armors to dark (but it was already a problem with some amidian textures in my opinion), bears and wolfes too (it’s not a problem with an enb or something else that would darken my game, i stay close to vanilla).
About the issues with magical effects and particules maybe could you give a try to look at, or to update here the archive without theses effects.
On Nexus, there is a good mod which upscale and clean all vanilla textures in game magic effects included (i could use instead of yours before you fix bugs) , but it is a bsa file too…then should conflict with your files. I don’t want to decompress them because all these textures (7 gb) will overwrite a lot of your work
About bugs with some magical and gradient effects (like spells in inventory and in game, and strange particules in dungeons) :
I have disabled enb_particle_patch (a well known mod usable with or without enb), because it seems to conflict with some gradient effects of your mod (not sure but i invistigate…).
I will check in game (i am not playing Skyrim,… it is my girlfriend who plays and takes screens when she looks at graphical bugs in game).
I will send you some screenshots if she encounters again bugs with magical effects and other gradient things.
hey, magic spells visuals are bugged they have bugged aura around them, and in inventory they have black circles around them, I only use this mod nothing else.
Thank you! It looks beautiful!
First thank you for your hard work.
Second i have a problem: Is it normal that everything is in zip and not in 7z?
Does it means that there’s no need to combine them but rather stack everything in the Data folder?
Thanks by advance
Hi Lupus !
Since your texture files are packed in BSA, are there specific conditions if i want to edit Terrain LOD with xEdit and the other LODs (objects) with DynDoLod ?
That’s a good question. To be honest, I didn’t run (yet) the DynDOLOD. I’ll ask my partner he made the bsa/plugins and I’ll be back.
This (huge) mod(s) is a replacer of the main vanilla ones.
My partner replied me:
“I didnt do anything special when I ran dyndolod. Everything looks ok in my game. It shouldnt act any different when they are packed into a bsa vs loose though.”
When I ran DynDOLOD I did generate Terrain LOD, but I dint specifically edit it. However it was able to complete without any errors, and things seem to look fine in my current game.
Do I download all 13 files?
Yap, that’s the point.
All these 13 files are changing ALL vanilla game’s textures. ALL! So… you “need” to download them all if you want them all.
THAT DOESN’T MEAN THEY DEPENDING each other.
The reason there are 13 different files is that the game has problems reading bsa’s over 2gb in size. So while most of the files are specific catagories of textures, some catagories had to be split into 2 different files.
Hello! great job, should i install them in order? from 1 to 13?
can i use those mods for skyrim special edition?
Nice work. I think the magic hand effects in SVOTP6 are broken. I ran on a clean game with install with just these packs, and it was messed up. Other than that everything else is great
Hello there, Thx for the texture overhaul. I am download as i type 🙂
Question: Can i Merge the esp’s together to form just one?
And: Does anyone now if there is away to replace default ba2 in Skyrim data with these? Thank you in advance
How can you?
The esp files are made to cover all the game’s textures. Unless you make ONE single plugin, using all the bsa files.
I think my food fella who made the bsa/esp files, he would do it if it was possible.
And why to do it? They are ESL-flagged after all, not taking any plugin slot.
Will this beautiful textures work on oldrim as well or is it for SE only?
I was looking something like that and you saved me. First i wanna thank you then i want to a question. Can I use this mod for SE?
This is for se, man. But actually, I haven’t used any special compression, so it could be used in LE too – if you would convert the esp & bsa files for LE usage.
Thxs and enjoy.
I wouldn’t. I dont play LE 🙂
To be honest, since the SE was released I purchased the game for first time – and there was a special offer and I took BOTH in one price (LE & SE, with all DLCs for both versions). So, I installed first the LE and I finished the game mod-less in LE. Then, I installed an “out-of-the-box” complete overhaul huge mod, called TMP Skyrim:
He made an amazing job, packed all in one single .exe installation (huge) file and you simply was waiting to be finished and you had a superb modded LE Skyrim without serious issues (very stable). But afterwards, I wanted to modding myself the game exactly as I wanted. So I moved to SE and never looked back.
“BOSS – A TOTAL OVERHAUL PROJECT FOR SKYRIM SE” would you info about this?
File 13 deleted. Can you upload again?
No, is not deleted! Is there; just didn’t need to be updated – so you using the previous versiou.
carriages have a texture flicker, lockpicks, and some other, water has a flicker also and giant seam sometimes, but fixed all this by installing other mods to replace this affected textures
That’s something strange you only reports.
I’ve tested a lot times and nothing’s wrong with the textures, dear friend. It’s probably something that overwrites this mod (which is BSA, so ANYTHING loose file overwrites this) or its your .ini files, something you made in your settings.
hey so idk how to explain exactly, its a issue I had similar to witcher 3 because texture mip bias was causing aliased and shimmering on certain textures, here on this mod its kind of same effect but it more subtle, its not a big deal but I was wondering if they hade to much sharpness or its just normally for 1080p resolution, but the issue is not on texture edge like a normal aliasing issue, but on the texture itself like a “sparkle” effect, only on carriage wood is most noticeable for me, but its nothing game breaking, I am using this mod only btw and ussep+engine fixes thats all
also another minor thing, flour sacks, apples, tomato have a texture issue on inventory, possible mesh or texture issue, dragon tongues also have no flowers textures, some shrubs/ferns also have a very dark tone texture not blending well with the rest of grass around them, going all in here ^^ hope you can check in future, hope its ok if I find more bugs il post them here
found a couple more, auroras on night sky have a texture line across them, dust particles have a odd shape seems its bugged
Can’t help like this. Take pics, gather them and send them to my email (email@example.com).
About these “flickering” you saying… I believe you’re talking about FAR DISTANCE’s textures flickering, right?
That’s because I didn’t ran the DynDOLOD to re-create new (default) billboards to replace the vanilla ones. So, you may right – for the distance “flickering”. The distance lods are using the vanilla textures – which I replaced them with these here (so, the regular meshes are using the new textures, but the far distance lods aren’t).
So, I’ll run the DynDOLOD, I’ll re-create the default billboads and I’ll place them into the BSAs.
Therefore, if you’re talking about the DISTANCE (FAR AWAY) “flickering”, yes.. you may right – and I’ll fix this.
there is also a texture shimmer/mip maps bias flicker on some clothes, almost all banners, some wood planks on carriage exterior, markarth wood is very visible also, some wood on top of farmhouses, first rug when you enter dragonsreach, had to replace this textures with other mods to fix my issue, so its this mod only, I would give you some screenshots but mip maps flicker is visible only when image is on motion, stationary shots wont help to show this issue, and unf I dont have enough space on my ssd atm to record videos :/
Nobody reported all these before, dear friend. So, clearly is your .ini settings. I have nothing like you saying or the folks they testing my mods.
You’re the only one who complaining for bugs about this mod – and so many of them, as you writing. So, its probably your .ini settings. You have something enabled that causing this issue.
np, I did reinstall skyrim, put all on ultra installed the mod and started the game, out of the box I have this bugs, I guess its only me as you said, maybe its something hardware related or some settings on nvidia control panel, at some point 1% of all ppl who download a mod will have a issue, one day I will try to record this bugs and send you video link.
its all fixed now a friend helped me, have no idea how to make mods but he fixed the issue some texture had mipmap issues, also he deleted 132 files called thumbs.db said are useless leftovers, anyway its all fixed now he optimized all texture I had trouble
I’m telling you; I put a couple more guys to checking all your reports – and nobody had these issues (except of course that “dust” glich, which I have no idea why’s like that).
I’m currently UPDATING the entire mod; probably we’ll have a lot more NEW updated BSAs in the end of this week.
im sry I cant be more of help, one of the textures I had trouble was located in textures\architecture\markarth mrkwood01.dds and mrkwood02.dds, when I entered the markarth and looked at the docks I had terrible aliasing on the wood when looked at them from distance, playing on 1080p resolution but not even TAA worked on them for some reason, looks like this texture might be used as planks on the carriages also, thus the reason the carriages were also having aliasing issues, the more you find about reused wood assets in game…
Like I wrote you a dozen time by now, I’m testing the textures and a couple more people and there is nothing wrong with the textures.
And nobody else reported anything, but you. So, I’m telling you its your build and your settings. Try to use BethINI settings.
yea so issue was on my end but also kind of on your end a bit too, you see I reinstalled my nvidia driver recently and I started skyrim and noticed the “texture noise” issue is gone now, on old driver I had enabled x16 anisotropic filtering on nvidia control panel, the issue was that nvidia setting of anisotropic filtering was affecting your textures only lol and not other mods, but now without the anisotropic filtering enabled on nvidia all is normal looking no issues, for me its a easy fix il just use the game anisotropic filtering, I guess it was a isolated case because almost nobody is using anisotropic filtering from nvidia control panel xD (possible this will be displayed twice had problems loading page)
now that I realize I was way too rude with all this comments, the issue in the end was caused by nvidia control panel setting, so I want apologize for the way I posted all this comments I dont want to stain the image of this effort to put such a mod together, please feel free to delete all this comments above, I would but I dont see a delete button, if you think this comments should not belong here, they look more like a support ticket conversation log…
U wasn’t rude, u just was furious to make it work as best.
Trust me, pal. I had solved that (before) and after I f*cked up and re-installed Win10 (and Steam/Skyrim of course) from scratch, I didn’t realised I should TAKE CARE THAT GLITCH too! And, after your comments, I thought myself “okay, he’s getting annoying, lets go check myself ingame”… and IT WAS AS YOU SAID! So… I searched (again) and I found what I need to do to solve it.
First of all… you need to download the DDU tool (search it, you’ll find it instantly) and re-boot your PC IN SAFEMODE (important!) without internet connection and remove completelly the GPU drivers! Then, download the latest OF LAST YEAR (2020) drivers (nVidia or AMD) and re-install again – fresh install, in a machine without any GPU drivers.
Then… you need to find the “Moar FPS” mod on Nexus and follow EXACTLY what the dude writes about! EXACTLY! (He says to also download the “nVidia Inspector”. DO THAT!)
After you follow all these… you’ll solve that “shimmering” glitch on the textures.
I am glad we are somehow on the same page with this issue, but the way you created this textures in the tools you used may cause the shimmer, it was too much sharpening or compression or idk ? Because if I replace your exact texture that cause the issue, a example is farmhouse walkaway wood, I replace that with another mod texture like skyland or noble and issue is gone, if I put back your texture the shimmer is back, so there must be something to that texture in combination with the nvidia issue making it stick out more, I wonder if you use Texture Compression BC7 could fix the issue ? Again I am not a modder pretty much have no idea what I talk about, BUT I fixed some textures by reverting to a older driver as you said, but the shimmer was still strong on others, so I had to replace with other texture files from other mods to fix it completely.
I told you, its nvidia settings and ini settigns.
I have nothing, no shimmering at all now, after I fixed my build.
Well, me and 2-3 friends they doing beta-testing to my mods, they don’t have that flickering you saying.
I tried and tested the textures almost a week before I released it. Actually, is not “flickering” but “TEARING” what you have.
So, this is .ini settings issue, monitor settings and GPU settings.
I can’t believe you took an already amazing mod and made it even better. Thank you very much.
Does this work on LE?
Hi there first of all thank you for creating and sharing this great content. I wanted to as if am using all the textures in your pack, cleaned Skyrim textures mod such as this one (https://www.nexusmods.com/skyrimspecialedition/mods/38775?tab=description) becomes redundant ? or can I still benefit by using them?
Another question is it safe to unpack BSA through MO 2 and if it is can I disable plugins after that. Thanks.
Why the hell to do that???
I’m personally packing ALL MODS (everything I’m using, from other authors) to have much shorter loading screens and less CTDs. Packed in BSAs you securing yourself and your build.
Why to unpack… a 12+ GBs into your build???
:D. Just wanted to see what overrides what. I am relatively new to this did not guess it can affect stability that much I guess I can reinstall the pack this time without decompressing BSA files after I am satisfied with my mod built. Really appreciate your work. If only I would have found your site earlier. But now I am really interested in the BOSS overhaul mention on the main page. Do you have any estimated time for it?
This mod looks really amazing and promising, but whenever I click on the file to download it just takes me to the top of the page and the download doesn’t start, this might be a problem on my end but I’m not sure.
I have been able to download all of the files but for some reason WinRAR cant open them, it says that the file is corrupted or damaged. Ill try some more things and report if I find a solution.
Hey lupus, the files to download are appearing as 300kb files, and corrupted, can’t download this.
I’m downloading them fine.
I’m having the same problem, all the archives I downloaded are all corrupted.
I can download 500 mbyte only, and then the download stops 🙁
That’s so good, i can start to play like i dreamed, all’s been covered. And even SMIM’s been tweaked, thanks a thousand.
I hope it’s a final version (or it’s just a question, or i waited too much to start play the game and want the best out of it without need to upadte, lol), anyway what mods could you recommand on the base of this two mods i thank you to released, like People of skyrim… or… game enhancements overhaul (i’m French, translations are available for many mods on a fan moddiing forum/site), because i want to discover the world of Skyrim on all the aspects, i could switch mods in MO2 if incompatibility’s known anyway…
i was Klemc, now i’m Klemci, i mst have forgot my older account mail or whatever occured, you’re welcome to tell it you disable the other or merge them and call me Klemc once again .
I forgot to ask, i learned Skyrim loads his original textures from game dir BSA archives even if external modded textures are used/present/loaded, meaning it loads twice the same thing and it doesn’t help the game to be smooth especially on a QHD monitor @120hz.
So if you could tell me if i would use UPOT (replaces vanilla BSA with tweaked/quicker ones , 3 versions) or not, and if you understand something i don’t catch please tell me.
I ask because you know well textures, and also Skyrim stuff.
To finish, if i use it, because your mod changes every/each texture of the game, so i can choose the lower resolution version and i won’t see any difference because of your texture beein g loaded and displayed instead ! Right ?
Well thank, i think i will look at Dibella’s forest soon… 😉
The road textures I’m using here, they have ALPHA CHANNELS you need if you using Blended Roads or other road overhaul’s mods.
About the resolution, you don’t need different versions. I’m not a “4k freak”. I’m using VERY LOW resolution for VERY SMALL objects, I’m using 1K for small, 2Ks for regular, 4K for VERY LARGE objects/meshes and I’m using VERY FEW 8Ks for EXTREME VERY LARGE meshes.
I chose very carefully what to use, in each case.
Thank you for this wonderful mod.
I have a big modding following 2 big guides, and now your page too.
My project is based on the time mod “Haze 2” and I want to make a mix of what we can see in our real world, with a magical/dark side, I want to make the difference
in our real world, with a magical/dark side, I want to make the difference
I want to make the difference between what is natural and should stay natural, except what is not real should be/look different (not real).
different (not real) I want to make the magic side as something dangerous, like dragons are with a complete survival system.
And it’s true that your work on the realistic side is incredible. 90% if not 98% of your mods have been downloaded and I’m looking forward to the next one.
Lupus, in case you, seila, maybe you still want to access the nexus mods, know that it’s just having VPN or changing the ip address. Nexus does not protect you from this. Although, now that they don’t allow the moder to delete their mods, it’s becoming more feasible to create mods outside of nexus.
I am wanting to use Improved Closedfaced Helms with this, but I can’t seem to find a patch that works with the Ebony helm. Do you recall what retexture you are using for it if it is not your own?
hello if someone has this error or only occurs with me
These are fantastic! You just knocked Realistic Skyrim Overhaul and a whole bunch of texture mods out of my mod list. Thanks a million for all your work!!
That was the idea; to get ONE (with 13 parts) HUGE mod, covering everything and won’t worry for any textures, ever again.
Hello, i found a mod that claims to do the same (cover all the game), but not the SKINS… It’s a compil of ther 11 mods by the same name…
I let the link (sorry, Nxs source !!), i just let it so that you can look at, at a professional level to check quality.
Happy new year, BTWay. Thanks to maintain and share this good site.
Yes, I know his mods. He probably done a collection of all his.
Trust me, my collection here is the very best you can get.
I know, and Dibella’s forest too’s something unique…
… the thing i’ve seen the most impressive done by AI (if deeplearning Is), it’s the REvil 1 PsX 1996’s intro (found on moddb).
Can be watched and compared with original on YT :
https://youtu.be/bArX5LqOGfo – the squares are trully like original (320×240)
I’m starting again to try to make my game modded, that’s so much time, even if textures are not needed…
My friend, can’t compare different games. Only if they made with the same engine (like Skyrim and FallOut 4).
I’ve been said that million times (for Skyrim): Has been developed in 2011 with an “ancient” game engine of 1997!!! Even for 2011, that engine was superbly old; and we could see it, anytime, in anything ingame (Skyrim and FallOut 4). A lot people (like me, in my first “steps” of modding) were trying to “transform” Skyrim to… Witcher 3. It’s simply impossible. I remember (back then, in 2012), I was placing 4Ks & even 8Ks (!) in Skyrim and I still had horrrible results in many places (because the game engine and the horribly made models – meshes).
So, no matter what you do, no matter what you try, you’ll never have “Witcher 3” results to Skyrim.
But, you can have AMAZING visuals by following my updated Guide, “close” to “Witcher 3”. “Close”, not “like” the “Witcher 3”.
Thanks for the good infos…. my laptop (i use it to build my modlist) works great in 720p when all options set to minimum with an iGPU 620 (i5 7200u). I don’t load texture mods, and load UPOT instead Beth otiginal ones, optimisation mods help (i won’t keep mods removing stuff on my desktop PC).
BTW, about BOSS, do the txtures listed are those part of this mod here ? If yes it’s interesting for anubody using the Vanilla Ovh project.
BOSS is a Guide to overhaul the game.
The “1st Part” (which I just published) is for AMAZING VISUAL overhaul! So, trust me, you may need to follow this “1st Part” Guide, to super-improve your visual experience.
It’s not (only) containing new textures, but also new models (3D meshes AND textures), it’s super improves elements such fire, smoke, magic, water, etc., it’s super-improves the light/shadows of the game, etc.
These textures hare are AMAZING for “replacing” the vanilla textures. In BOSS Guide, you can (not necessary have to) install MUCH BETTER MODELS (and obviously new textures).
But most important is the improvement of the ELEMENTS of the game. The final result is amazing, trust me. It looks like “New Generation 2022” edition of the game!
Long ago i followed and downloaded a lot from BOSS’s list, but i never started to mod the game, and it’s now that i’m motivated, i remember it was notated it’d be updated at a later time, it’s now… i also found help on a FRench forum, they translate lot mods (some textures have to be translated/remplaced for some mod in exclusifve language).
I have two races to play, first profile’s the Dryad, second profile will be Half Dragon or if i can’t remove horns and tail, DEMonica. With two profiles i can install all mods i like much without all conflicts, quests, towns…third, but perhaps, a TPOS Complete or v2 profile, looks good overhaul mod.
So i’ll take a good look at BOSS’s list, promised, i have all that’s needed to put all mods i want. And i’ll not forget second part’s coming, good advices are good to read.
About the half-dragon race, there is instructions to remove horns and tails but only LE can be without problem, because SSE has a bug if it’s done, also i don’t know at all to create empty/null mesh nif files (there is so much settings), so i used CKit and now horns are gone (deleted two entris in face extra pârts, my first CK edit worked, but followed instruction found in comment bug report 😉 ), but where to find tail entries… i don’t know. Because indstead DEM skin’s some of too much, something.
Well, have a nice week. Sorry if my Enghlish words are not perfect.
Done, no queue (tail) nor horns anymore by CKedit, but i’d like to learn to make null/empty nif files also, to complete completely the edit at all. An y help and advice on tool/setng to use ?
Well, i follow the BOSS parallely to my mods list, it’s near, and prefer use some things found with your list, better to not use weird mods not took care of any form 43/44.
And, personnal respect to the BOSS help, even if i prefer Folkv to add grass on the second profile, is that a good taste !?!?
What do you mean about “empty” nifs? To have “invisible” meshes?
That’s simple. You opening the Nifskope and you selecting any part of a mesh and you simply editing the “Alpha” value to “0”. That makes it “invisible” – and you’re not “braking” the mesh, by DELETING anything from the entire model. For example, a lot wants to have their female outifs/armors more “sexy”. So, they deleting parts. That will brake the mesh. If you simple tweak the “Alpha” (to 0), then it will looks like you “remove” a part (but it still there, invisible).
Following this “1st Part” is a visual overhaul; I’ve tested A LOT MODS, to came to this conclusion and pick these mods. It’s not a random choice or personal “flavor”. I believe I picked the BEST THEY ARE out there. And as I’m writing in my BOSS Guide, I stopped using a lot converted “Oldrim” (VERY VERY FEW now).
I have no idea which Guide is this you’re talking about.
And what do you mean “adding grass on the second profile”? Profile of what? And trust me, don’t mess up your game with the grass stuffs.
Just follow my Guide, you’ll get PERFECT flora with MINIMUM FPS dropping.
Do I understand correctly that this mod contains all your retextures on this site?
Not only all my textures (here in my site); it contains ALL GAME’s textures!!!
If you install all these (large) 13 files (with “dummy” esl plugins) and load them after the main esm files, they changing ALL GAME’s textures!!!
Also, the rest of my textures (here in my site) are not so updated as in these 13 files.
So, if you don’t care for extra models (meshes) and you want a visually amazing vanilla game, you don’t actually need anything else except these 13 files.