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I can’t wait to test this for you Rom. Your timing is perfect as I just reloaded the game and I have an empty load order… 17 parts? LOL I hope you got .7z to recombine correctly. Guess I’ll find out.
You are the king, the legend, our hero and I love you XD
This is absolutely insane and just what I always looked for to finally get the few missing HD textures I wanted!! <3 <3 <3
Reporting here! 🙂
I was able to extract everything using 7zip because winrar says “damaged”…
7zip extracts everything and in the end it shows that there were 2 errors…
Anyways, it looks like the majority is there…
I checked better… there are no textures/plants, textures/weapons folders… among others missing…
It looks like the errors affected important stuff after all :/
I did not have this problem. Both plants and weapons are intact. I did have to re-download part 15 as it failed/was corrupt after saying it was downloaded correctly. You may try downloading again; I know there’s a lot to download.
Dang it… I came back to re-download some parts as I saw your reply and now there are no links XD
Hopefully they will be back soon.
Súper!! Now I got no errors! 😀
I just want to say that parts 3 and 10 extract directly to textures\ and not to textures\clutter…
This doesn’t affect me… but idk… maybe it’s a problem for those who choose to load the plugins xP
Oh, I just noticed that you updated those! Nice :3
Lupus do the original loose files have any issues? Was there anything missing? While I appreciate the BSAs, I prefer the loose files. As you said, your stuff will get overwritten by anyone else loose files, and I want to keep the best.
They didn’t have issues.
But I’m strongly recommending not using SOOO MANY loose files. And, simply careful what loose you’ll install over these bsa.
If you afraid from loose files overwriting, you’ll have the same fear with or without bsa files. All you need to do is, to CHECK AFTER EVERY mod you installing, to see IF added loose textures in your Data. For example, Ruins Clutter Improved IS ADDING LOOSE textures (far worst than in my bsa)! So… DELETE those files, to leave the bsa files “untouched” by loose files. IF you see some loose files and think they are even better from those in bsa (or you simply like them more), then those you can leave them loose in the Data.
A good way to seperate stuff and make sure stuff you want to overwrite overwrites, is to install the texture mods via. MO2 and the base ones such as a big overhaul like this to your data folder. That way it’s neatly organized in a way that you can always manage with a single tick mark.
I am really speechless what you have put together and have to thank you very much for it! I think this is going to be the biggest carefree package Skyrim has.
Are your other mods like Forrests of Dibella included or do you have to download them separately? Are effects like dust, mist, sparks, soul and so on also included?
Many thanks for your efforts again!
Almost all my other mods are included, unless if I found better mods.
For example, almost all the “Rustic” mods are included, so my “FrostSpiders” are not included.
Or, I have included FrankFamily (but edited!) Imperial Armors (and other armors). So, I didn’t include my own Imperial.
About Forests of Dibella… all the normal PINE & ASPEN are mine. All the snowy (dead, normal, semi-snow) are from Vurt BUT with tones of improvements and personal changes.
You need to play around to see if something is not suits to you, to change it.
For example, myself, I’ve changed A LOT clutters, because I installed mods WITH BETTER MESHES – so I had to change the textures too.
Thank you for the clarification. While researching the BSA archives I noticed that the Orc Strongholds are not included. For example, the Vampire Lord textures do not include the textures of the female DLC Vampire Lord.
Meshes for example are not included at all. They were included in some other mods like your Clutter Collection, Banners or Tower and Keeps. I think they were not necessarily needed or?
You can see how much work you must have had with the mod if you browse through it. Thanks again for that!
Hello, seems like a god job.
But can you explain please – what actual mods from other authors you use?
I have a lot of texture packs, so im worried what i can keep and what can delete.
I can’t write here two dozen mods I picked.
Keep the loose files and don’t delete them.
Very sad. In this way i need to compare all previsions texture mods with this one.
Also i meet some bugs with this textures – https://imgur.com/a/bR8ZCHe
S.V.O.T.P. 6 messes up some magic textures. Here are the screenshots: https://imgur.com/a/999PUBd. I checked some of possibly conflicting mods and still I wasn’t able to make this textures work.
Same problem with this textures. But only in inventory.
I just took the original magic textures and re-scaled them. I haven’t changed them.
I installed S.V.O.T.P. on a clean SSE version and still a lot of spells such as
Flames, Sparks, Lightning Rune, Muffle etc. have that buggy texture I showed previously.
I also have noticed that SVOTP9.esp somehow alters children’s faces by adding some kind of a makeup, and it looks weird. Moreover, their eyebrows look like they’re pressed in their faces. Here are the screenshots of both vanilla and S.V.O.T.P. Sofie: https://imgur.com/a/QNBqmrD.
Again… vanilla textures, improved. And its simple: if you found some textures you don’t like or you think they have problem, simply install a couple loose files of these textures. For example, if you don’t like the horses’ textures, you using the SVOTP and then install a loose-files’ horse mod above.
What’s the problem? Easily you can solve something you don’t like.
The problem is that I have a lot of loose textures, and regardless of whether they are installed or uninstalled, these textures will be messed up in the game. I will try to figure out which files are causing this problem and remove them from bsa, but for now I just want you to be informed.
THX a lot. Great job !!! I have a question :can i remove all base Bethesda textures now, named in data folder “Skyrim -Texture0” to “8” ?
SMIM and HIGH POLY PROJECTS Mods have texture files with the new meshes. If i want to keep your texture in game, can i remove them without incompatibilities issues?
I wouldn’t do that.
Keep this project and textures, but then install above the SMIM & High Poly. I did too, in my build. As much as you like some amazing textures… if the mesh is horrible (like most of the vanilla ones!), you’ll have average result. If you use a great mesh with a medium quality texture, you’ll have better result.
(Obviously, the ultimate goal is to have BOTH great, good mesh & texture together).
I have same issues than others in posts with magical texture effects. You answered that you just improved vanilla textures but something seems wrong.
I have a problem with floating dust particules in dungeons too (are too big like snow flakes), and few things like texture armors to dark (but it was already a problem with some amidian textures in my opinion), bears and wolfes too (it’s not a problem with an enb or something else that would darken my game, i stay close to vanilla).
About the issues with magical effects and particules maybe could you give a try to look at, or to update here the archive without theses effects.
On Nexus, there is a good mod which upscale and clean all vanilla textures in game magic effects included (i could use instead of yours before you fix bugs) , but it is a bsa file too…then should conflict with your files. I don’t want to decompress them because all these textures (7 gb) will overwrite a lot of your work
About bugs with some magical and gradient effects (like spells in inventory and in game, and strange particules in dungeons) :
I have disabled enb_particle_patch (a well known mod usable with or without enb), because it seems to conflict with some gradient effects of your mod (not sure but i invistigate…).
I will check in game (i am not playing Skyrim,… it is my girlfriend who plays and takes screens when she looks at graphical bugs in game).
I will send you some screenshots if she encounters again bugs with magical effects and other gradient things.
hey, magic spells visuals are bugged they have bugged aura around them, and in inventory they have black circles around them, I only use this mod nothing else.
Thank you! It looks beautiful!
First thank you for your hard work.
Second i have a problem: Is it normal that everything is in zip and not in 7z?
Does it means that there’s no need to combine them but rather stack everything in the Data folder?
Thanks by advance
Hi Lupus !
Since your texture files are packed in BSA, are there specific conditions if i want to edit Terrain LOD with xEdit and the other LODs (objects) with DynDoLod ?
That’s a good question. To be honest, I didn’t run (yet) the DynDOLOD. I’ll ask my partner he made the bsa/plugins and I’ll be back.
This (huge) mod(s) is a replacer of the main vanilla ones.
My partner replied me:
“I didnt do anything special when I ran dyndolod. Everything looks ok in my game. It shouldnt act any different when they are packed into a bsa vs loose though.”
Do I download all 13 files?
Yap, that’s the point.
All these 13 files are changing ALL vanilla game’s textures. ALL! So… you “need” to download them all if you want them all.
THAT DOESN’T MEAN THEY DEPENDING each other.
The reason there are 13 different files is that the game has problems reading bsa’s over 2gb in size. So while most of the files are specific catagories of textures, some catagories had to be split into 2 different files.
Hello! great job, should i install them in order? from 1 to 13?