Skyrim Vanilla Overhaul Textures PROJECT


(8 customer reviews)

UPDATE-3
I forgot completely to give ALL the “Architecture” files!!! Meaning, there were NO CHANGES in farms, cities, stonewalls, etc! So, I gave the files to Chef and he made THREE NEW mods (again, bsa + esl flagged plugins) and now you’ll have all the textures completed.
Sorry for missing them, there were so many files and I forgot them. So… #11 , #12 & #13 are the NEW files to install also!


UPDATE-2
The #3 & #10 files were wrong packed! Re-download them please!


UPDATE-1

After ChefAvrie… and Smr1597 help, we managed to make the mod REAL mod with bsa and plugins (flagged as esl)! So, get the new files and get rid the old loose ones!


So… this is what I was working the last 6-8 months!

A final solution for all of you guys, that you need ONE MOD to cover ALL the textures from the entire Skyrim! If you know or remember, there was a mod called “Skyrim Realistic Overhaul”, a 10GBs huge mod that was almost covering everything. Well, with that mod as inspiration, I was trying the last 6-8 months to make something similar but far far more better – and covering ALL, EVERY SINGLE textures of the game!

Obviously, as textures modder myself, I picked a lot textures from my mods I already published so far… but also from UNPUBLISHED work I have done! But, of course, there are plenty other textures mods’ authors as good as I am or EVEN BETTER than I am! Therefore, I chose their work and I included several/many textures from their work – and of course I’m mentioning their names and I’m giving credits to them, at the end of this post. I personally EDITED almost all their textures, improved them, corrected them (if needed) – mostly their normal maps, since most of the textures mods are suffering from good normal maps.

(And no, I haven’t “took permission”, since I’m banned from Nexus to track them and ask them for. I believe they will be fine, since I’m mentioning them and giving credits to them. Nevertheless, this is a COLLECTION – I’m not seeking for credits myself; think about it like I have a large music CD collection from several artists and I’m sharing it with you)

ALL you see in the pics are VANILLA TEXTURES REPLACING! No new meshes, no new models, just replacing the horrible vanilla textures with EVERYTHING I FOUND PERFECT for each occasion.

OBVIOUSLY, ANY LOOSE FILE (MESH + TEXTURE) YOU’LL INSTALL LATER WILL OVERWRITE THESE BSA FILES HERE.

REMEMBER, THE LOOSE FILES ALWAYS OVERWRITING THE BSAs!

I picked the very best of everything I have in my (huge) library; I decided very carefully which is the best texture for each single one thing in the game and I chose that one. When 4Ks needed, I picked 4Ks. In SOME (rare) cases I picked even 8Ks! But mostly, they are 2Ks and 1Ks. The “general rule” I followed was “higher resolution as much as large is the object” and how much is been repeated into the game. So, for example, ALL the environmental textures are 2Ks, nothing larger.

So… this (huge) collection can be your STARTING TEXTURE BASE for modding. Trust me… after you install this collection, you probably won’t need any other texture to install – except if you want better/different meshes. I’m re-writing again to be absolute clear:

I MADE MYSELF A LOT TEXTURES FROM THIS HUGE COLLECTION, BUT I ALSO CHOSE A LOT TEXTURES FROM OTHER AUTHORS I BELIEVE THEY ARE GREAT AND EVEN BETTER THAN ME!

I’M GIVING CREDITS TO ALL THESE PEOPLE AND PRAISING THEIR WORK – I’M NOT SEEKING FOR PERSONAL CREDITS, ONLY FOR MY OWN TEXTURES OF COURSE.

Therefore, all that remains is to write the names of the authors I picked/chose their work and give them credits. Please, forgive me if I missed some authors – please, if you find some textures from other authors I didn’t mentioned, just ring a bell to edit the post and write their names too:

CaBaL120 – aMidianBorn (there is NO SERIOUS build without HIS work!)

Vurt (obviously! I’m big fan of him, my inspiration to create the “Forests of Dibella”)

Pfuscher (another great textures author, big fan of him too)

Gamwich (can’t be a build without his work! I love his stuff)

ClearanceClare (you can’t “avoid” not using CC’s work!)

Kajuan (of course a lot textures from this amazing author!)

FrankFamily (another legendary author’s textures also included!)

T4gtr34um3r (as far as I remember, I used some textures from this great author)

Rudy102 (I also picked several textures from this author’s work)

ElSopa (I believe I chose some textures from this author too)

MystiriousDawn (I think I also use some textures from this author too)

…and sure, several other authors which I probably picked some textures and I can’t remember them. If you track them, tell me to include them too.

 

Only registered users can download this mod

Category:

Leave a comment


Member
21/08/2020

I can’t wait to test this for you Rom. Your timing is perfect as I just reloaded the game and I have an empty load order… 17 parts? LOL I hope you got .7z to recombine correctly. Guess I’ll find out.

Support
23/08/2020

Was updating. Get the new bsa/esl files.

Member
21/08/2020

You are the king, the legend, our hero and I love you XD
This is absolutely insane and just what I always looked for to finally get the few missing HD textures I wanted!! <3 <3 <3

Support
23/08/2020

Was updating. Get the new bsa/esl files.

Member
21/08/2020

Reporting here! 🙂
I was able to extract everything using 7zip because winrar says “damaged”…
7zip extracts everything and in the end it shows that there were 2 errors…
Anyways, it looks like the majority is there…

Member
21/08/2020

I checked better… there are no textures/plants, textures/weapons folders… among others missing…
It looks like the errors affected important stuff after all :/

Member
21/08/2020

I did not have this problem. Both plants and weapons are intact. I did have to re-download part 15 as it failed/was corrupt after saying it was downloaded correctly. You may try downloading again; I know there’s a lot to download.

Member
22/08/2020

Dang it… I came back to re-download some parts as I saw your reply and now there are no links XD
Hopefully they will be back soon.

Support
23/08/2020

Was updating. Get the new bsa/esl files.

Support
23/08/2020

Was updating. Get the new bsa/esl files.

Support
23/08/2020

Was updating. Get the new bsa/esl files.

Support
23/08/2020

Was updating. Get the new bsa/esl files.

Member

Rip links 🙁

Support
23/08/2020

Was updating. Get the new bsa/esl files.

Member
23/08/2020

Súper!! Now I got no errors! 😀
I just want to say that parts 3 and 10 extract directly to textures\ and not to textures\clutter…
This doesn’t affect me… but idk… maybe it’s a problem for those who choose to load the plugins xP

Member
24/08/2020

Oh, I just noticed that you updated those! Nice :3

Support
24/08/2020

Since I’m co-working with other friends to make them bsa+esl, yes… I’m updating them.
Sorry for “forcing you” guys to re-downloading such large files (not all of them), but you need to do it.

Support
24/08/2020

We corrected those miss-path errors.

Member
25/08/2020

Lupus do the original loose files have any issues? Was there anything missing? While I appreciate the BSAs, I prefer the loose files. As you said, your stuff will get overwritten by anyone else loose files, and I want to keep the best.

Support
25/08/2020

They didn’t have issues.
But I’m strongly recommending not using SOOO MANY loose files. And, simply careful what loose you’ll install over these bsa.
If you afraid from loose files overwriting, you’ll have the same fear with or without bsa files. All you need to do is, to CHECK AFTER EVERY mod you installing, to see IF added loose textures in your Data. For example, Ruins Clutter Improved IS ADDING LOOSE textures (far worst than in my bsa)! So… DELETE those files, to leave the bsa files “untouched” by loose files. IF you see some loose files and think they are even better from those in bsa (or you simply like them more), then those you can leave them loose in the Data.

Member

A good way to seperate stuff and make sure stuff you want to overwrite overwrites, is to install the texture mods via. MO2 and the base ones such as a big overhaul like this to your data folder. That way it’s neatly organized in a way that you can always manage with a single tick mark.

Support
28/08/2020

Vortex now is better mod manager than any other.
And obviously, we don’t using “drag-drop” methods, that is very inaccurate and stopped been used.

Member
29/08/2020

Hi lupus,

I am really speechless what you have put together and have to thank you very much for it! I think this is going to be the biggest carefree package Skyrim has.

Are your other mods like Forrests of Dibella included or do you have to download them separately? Are effects like dust, mist, sparks, soul and so on also included?

Many thanks for your efforts again!

Support
02/09/2020

Almost all my other mods are included, unless if I found better mods.
For example, almost all the “Rustic” mods are included, so my “FrostSpiders” are not included.
Or, I have included FrankFamily (but edited!) Imperial Armors (and other armors). So, I didn’t include my own Imperial.
About Forests of Dibella… all the normal PINE & ASPEN are mine. All the snowy (dead, normal, semi-snow) are from Vurt BUT with tones of improvements and personal changes.

You need to play around to see if something is not suits to you, to change it.
For example, myself, I’ve changed A LOT clutters, because I installed mods WITH BETTER MESHES – so I had to change the textures too.

Member
02/09/2020

Hi Lupus,

Thank you for the clarification. While researching the BSA archives I noticed that the Orc Strongholds are not included. For example, the Vampire Lord textures do not include the textures of the female DLC Vampire Lord.

Meshes for example are not included at all. They were included in some other mods like your Clutter Collection, Banners or Tower and Keeps. I think they were not necessarily needed or?

You can see how much work you must have had with the mod if you browse through it. Thanks again for that!

Support
03/09/2020

I didn’t include ANY mesh.
This is ONLY a vanilla textures replacers. Whatever was in the official BSA, are included.
If I missed something official/vanilla to replace, please report it.

Member
04/09/2020

Hello, seems like a god job.
But can you explain please – what actual mods from other authors you use?
I have a lot of texture packs, so im worried what i can keep and what can delete.

Support
05/09/2020

I can’t write here two dozen mods I picked.
Keep the loose files and don’t delete them.

Member
05/09/2020

Very sad. In this way i need to compare all previsions texture mods with this one.
Also i meet some bugs with this textures – https://imgur.com/a/bR8ZCHe

Member
08/09/2020

S.V.O.T.P. 6 messes up some magic textures. Here are the screenshots: https://imgur.com/a/999PUBd. I checked some of possibly conflicting mods and still I wasn’t able to make this textures work.

Member
08/09/2020

Same problem with this textures. But only in inventory.

Support
10/09/2020

Which texture?

Member
11/09/2020

Check my post before. Same texture problem with magic.

Support
14/09/2020

And I wrote about magic effects – I simply resized and improved the vanilla ones, I didn’t changed them completely with something else.

Support
10/09/2020

I just took the original magic textures and re-scaled them. I haven’t changed them.

Member
11/09/2020

I installed S.V.O.T.P. on a clean SSE version and still a lot of spells such as
Flames, Sparks, Lightning Rune, Muffle etc. have that buggy texture I showed previously.

Support
14/09/2020

Vanilla textures,.. improved. Nothing new.

Member
11/09/2020

I also have noticed that SVOTP9.esp somehow alters children’s faces by adding some kind of a makeup, and it looks weird. Moreover, their eyebrows look like they’re pressed in their faces. Here are the screenshots of both vanilla and S.V.O.T.P. Sofie: https://imgur.com/a/QNBqmrD.

Support
14/09/2020

Again… vanilla textures, improved. And its simple: if you found some textures you don’t like or you think they have problem, simply install a couple loose files of these textures. For example, if you don’t like the horses’ textures, you using the SVOTP and then install a loose-files’ horse mod above.

What’s the problem? Easily you can solve something you don’t like.

Member
14/09/2020

The problem is that I have a lot of loose textures, and regardless of whether they are installed or uninstalled, these textures will be messed up in the game. I will try to figure out which files are causing this problem and remove them from bsa, but for now I just want you to be informed.

Member
10/09/2020

THX a lot. Great job !!! I have a question :can i remove all base Bethesda textures now, named in data folder “Skyrim -Texture0” to “8” ?

Support
14/09/2020

You won’t need to remove anything. Just use these with the officials – will “overwrite” the Bethesda’s files.

Member
11/09/2020

SMIM and HIGH POLY PROJECTS Mods have texture files with the new meshes. If i want to keep your texture in game, can i remove them without incompatibilities issues?

Support
14/09/2020

I wouldn’t do that.
Keep this project and textures, but then install above the SMIM & High Poly. I did too, in my build. As much as you like some amazing textures… if the mesh is horrible (like most of the vanilla ones!), you’ll have average result. If you use a great mesh with a medium quality texture, you’ll have better result.

(Obviously, the ultimate goal is to have BOTH great, good mesh & texture together).

Member
15/09/2020

Hi Lupus,
I have same issues than others in posts with magical texture effects. You answered that you just improved vanilla textures but something seems wrong.
I have a problem with floating dust particules in dungeons too (are too big like snow flakes), and few things like texture armors to dark (but it was already a problem with some amidian textures in my opinion), bears and wolfes too (it’s not a problem with an enb or something else that would darken my game, i stay close to vanilla).
About the issues with magical effects and particules maybe could you give a try to look at, or to update here the archive without theses effects.
On Nexus, there is a good mod which upscale and clean all vanilla textures in game magic effects included (i could use instead of yours before you fix bugs) , but it is a bsa file too…then should conflict with your files. I don’t want to decompress them because all these textures (7 gb) will overwrite a lot of your work

Support
29/09/2020

I’ll check about the magic effects, don’t know what you guys have – I haven’t seen any “strange” thing so far.
About the “dark” textures, I’m using dark stuff because I’m using ENB. The too bright are ONLY for those they don’t using ENB – which they are very few.

Member
16/09/2020

Hi Lupus,

About bugs with some magical and gradient effects (like spells in inventory and in game, and strange particules in dungeons) :

I have disabled enb_particle_patch (a well known mod usable with or without enb), because it seems to conflict with some gradient effects of your mod (not sure but i invistigate…).
I will check in game (i am not playing Skyrim,… it is my girlfriend who plays and takes screens when she looks at graphical bugs in game).
I will send you some screenshots if she encounters again bugs with magical effects and other gradient things.

Support
29/09/2020

Yeah,… I don’t know, guys. I don’t have issues, but I’ll look at it ASAP.

Member
17/09/2020

hey, magic spells visuals are bugged they have bugged aura around them, and in inventory they have black circles around them, I only use this mod nothing else.

Support
29/09/2020

Me and my guys we’ll look to it – perhaps something was mess up during the packing!

Member
30/09/2020

Thank you! It looks beautiful!

Support
14/10/2020

You’re welcome. That’s the point, to LEAVE YOU WITH LESS MODS to install. Just this… and almost you don’t need ANY other textures mod any more!

Member
05/10/2020

Hello,
First thank you for your hard work.
Second i have a problem: Is it normal that everything is in zip and not in 7z?
Does it means that there’s no need to combine them but rather stack everything in the Data folder?
Thanks by advance

Support
14/10/2020

Doesn’t matter. Any mod manager’s using both, zip & 7z. Will recognize them (as zip).
Actually, the 7z (which I also usually using most) is NEWEST than zip. Zip was always the “default” format for decades.

Member
09/10/2020

Hi Lupus !
Since your texture files are packed in BSA, are there specific conditions if i want to edit Terrain LOD with xEdit and the other LODs (objects) with DynDoLod ?

Support
14/10/2020

That’s a good question. To be honest, I didn’t run (yet) the DynDOLOD. I’ll ask my partner he made the bsa/plugins and I’ll be back.
This (huge) mod(s) is a replacer of the main vanilla ones.

Support
14/10/2020

My partner replied me:

“I didnt do anything special when I ran dyndolod. Everything looks ok in my game. It shouldnt act any different when they are packed into a bsa vs loose though.”

Member
14/10/2020

When I ran DynDOLOD I did generate Terrain LOD, but I dint specifically edit it. However it was able to complete without any errors, and things seem to look fine in my current game.

Support
15/10/2020

Thxs, Chef.

Member
11/10/2020

Do I download all 13 files?

Support
14/10/2020

Yap, that’s the point.
All these 13 files are changing ALL vanilla game’s textures. ALL! So… you “need” to download them all if you want them all.

THAT DOESN’T MEAN THEY DEPENDING each other.

Member
14/10/2020

The reason there are 13 different files is that the game has problems reading bsa’s over 2gb in size. So while most of the files are specific catagories of textures, some catagories had to be split into 2 different files.

Support
15/10/2020

Again, thxs man. (He’s the fella who made these excellent bsa/esp files).

Member
16/10/2020

Hello! great job, should i install them in order? from 1 to 13?

Support
17/10/2020

Doesn’t matter the order how to install them.

Member
today 01:25

can i use those mods for skyrim special edition?

 

8 reviews for Skyrim Vanilla Overhaul Textures PROJECT

  1. rimmymods

    Simply EPIC.

    • lupus_hegemonia

      Was updating. Get the new bsa/esl files.

  2. Rhea

    Your mods make modding so much simpler. No need to download 1000 different texture mods anymore and then spent countless hours trying to make them look consistent with each other. Thanks.

    • lupus_hegemonia

      Was updating. Get the new bsa/esl files.

  3. Mathias Christensen

    This covers so many of my missing/inadequate texture replacers I had before. I have to say you’re an absolute legend for doing this Lupus. Thank you so so much for all the effort this must have taken and take a rest my friend, you have earned it!

    • lupus_hegemonia

      That was my DREAM (for personal use, originally) since… for ever!
      I was using that “Realistic Skyrim Overhaul” as “base-line” to start modding the textures, but… a) that mod is not covering all b) it’s in loose 10GBs zipped files!

      So, I always wanted something COVERING THE TOTAL textures… and PACKED in bsa files!
      Now… after so many years… I made it, with the help of CHEF!

  4. crixus

    Man.. I have no words, I am also for months trying to mod my skyrim and I always encounter bugs, now you came with this huge pack, this is all I need, nothing more, you saved me sooo much time and this looks so good, this is beyond a mod combiner its a pure all in 1 download, drag and drop and you are good to go, THIS update hyped be 10x more than Special Edition announcement by bethesda, but it also looks 10x better than special edition 🙂

    • lupus_hegemonia

      Man… the “Special Edition” was NOTHING special about it, only that is been made in 64bit.
      Thxs for supporting my hard work for all of you guys – and me of course!

Add a review