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Would there be any way to know what meshes work well? I really like these models and I would like to combine it with another one just by choosing the mesh that is correct.
Which grass mod is used in 1st picture?. It looks good
What is the armor used in the photo?
Where’s the 8k textures? In Skyrim VR they look low res at 4k.
These rocks are gorgeous!
It just doesn’t seem to work through a standard mo2 installation for some reason. I set the data directory properly and everything. It just doesnt appear in game when enabled.
I know you said the grass mod is a combo based on veydosebrom, but that 1st picture from the Reach, especifically, how did you achieved that short grass?
Its simple, I edit the Veydosebrom’s files.
I opened all this mod’s grass files and I resized them over 1/2 of their size. So now, all Veydosebrom’s grass are VERY shorter than in the original mod. And I’m not even so justified too much – I’ll probably reduce more their high and make them almost like that “Short grass” mod.
You just need to resize the texture? Like the resolution?
Each grass has a mesh and a texture. Usually the textures is covering the entire mesh’s area. So, if the mesh is large, you have a large (tall) grass. So, the only thing I do is to re-size (the high) of each grass to 1/2 (or more), but of course I’m keeping the resolution (for example, is 2K but the grass is 1/2 taller as it use to be). Therefore, I have SHORT grass.