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I like the new color. It is more natural, of course now the volumetric mountain fogs seem a little too bright in the pics … It never ends LOL, I guess Fogs will have to be a future mod. 😉 Very nice
I have a very noticable seam between cloud textures On Map. Using COT but dunno if it response somehow.
I just made the default vanilla textures better, I didn’t made different clouds’ patterns. And since the vanilla clouds didn’t had seams, that means that these clouds here shouldn’t too (since I took the vanilla clouds and improved them).
Disable the COT and check again.
My dear Bod, I’ll try but… I don’t know how, since this is a VANILLA CLOUDS IMPROVEMENT!
If there are these lines you saying, they should be on the vanilla clouds, since I did just an improvement of the VANILLA CLOUDS. Personally I never seen these lines or the lines on the mountains.
What can I say, I’ll try to fix it… although as I wrote, the textures are the VANILLA ONES… much more improved.
Bob, I wrote you, I’ll try to do my best, although is funny and odd, because I haven’t changed the PATTERN of the vanilla clouds, I made the very same simply much better.
So, since I didn’t changed the pattern, the vanilla should have same problem with these (mine) too. And I never had problem (seems) with the clouds. I’m pretty sure there is elsewhere the problem, but like I promised I’ll look to it.
Just one thing I would add, I have tried four different cloud mods from nexus, but only have been using one mod called,
“Realistic Clouds”, for some time, its been good, but decided
to try vanilla again. Anyways, all this mods that I have tried had no problems like this.
In the first post about this cloud issue, I mentioned this
also applied to the map as well, when I removed your
“skyrimcloudsmap01.dds”, problem gone, no floating
lines on clouds in the world map. I have even tried
mixing different mod files with yours, like for example
the one I mentioned earlier “skyrimcloudsheet01.dds’’
from a mod called “Ethereal Clouds SE”, it removed
the floating lines from high mountain areas as I also
I my self can’t understand what is wrong with your .dds
files, it looks fine when I look at them in the Nvidia .dds viewer and in Photoshop.
So please figure this issue out.
Well… since I never used the vanilla clouds (I’m using weather mods with their own clouds), I haven’t SERIOUSLY DEEP tested the vanilla clouds…
…which they DO HAVE SEAMS!
The vanilla clouds are NOT seamless! I just played a bit last night with some vanilla textures and I found there are TINY LINES, which probably getting bigger and more visible on the sky since there is a lot light on that (sky) mesh.
So… yes, you probably are right. Its not my (entirely) fault, since I thought Bethesda SHOULD HAD the clouds seamless… and they are not!
Therefore, I’ll make fixes for all clouds and I’ll post hotfix.
Nice work Lupus for fixing the vanilla clouds, sadly, there is one or two clouds that still have that vanilla seams that you were saying that it “became larger and more visible” from doing an HD version.
I’m not entirely sure with these clouds are from your recent
hotfix, but I’m sure you’ll figure out witch once they are.
So please do one more hotfix for this issue.
It can’t be seams now, it’s impossible.
I made them with “Offset” filter and it’s making automatically “mirror” images of the four sides of a texture. It’s simply impossible (now) to have seams.
Lupus, regarding my last comment, I did some extra testing after posing my last reply, and currently at the moment, I’m
not seeing these lines. I used “Bloated Mans Grotto'”, during
my tests and some exterior areas from all the images I replayed to you from past and recent.
So, what I did was remove the files from the sky folder entry, and ran skyrim, and then just placed your recent hotfix files, and ran skyrim again in the cave I mentioned(the first image is the cave), and no seams.
I thought it might be my other files in the sky folder that is causing some kind of hidden compatibly with your recent hotfix, but after I ran skyrim with just your files in the sky folder, and then added all other files, it seems fine now, so
this is odd for me.
So if you have fixed all the seams issues with the vanilla clouds, then its good.
However, I will still do some more testing to be sure its okay
on my end.
Like I wrote before:
I couldn’t ever believe – but it’s BETHESDA, so ANYTHING happens! – that the vanilla default clouds would had seams… but they did, they are!!! You can’t see the seams in the vanilla clouds, because they are in low resolution. Since I resized them in 4K and I touched them with my WACOM tablet to make them realistic, these existing seams became bigger and far more visible. So yes, you was right.
Therefore, these NEW clouds, have been created from scratch (again) and I used a lot the “Offset” filter in Photoshop, which makes seamless patterns. So, all the clouds square textures now should be seamless in every side (up, down, right, left).
Thxs for the detailed report.