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I like the new color. It is more natural, of course now the volumetric mountain fogs seem a little too bright in the pics … It never ends LOL, I guess Fogs will have to be a future mod. 😉 Very nice
I have a very noticable seam between cloud textures On Map. Using COT but dunno if it response somehow.
I just made the default vanilla textures better, I didn’t made different clouds’ patterns. And since the vanilla clouds didn’t had seams, that means that these clouds here shouldn’t too (since I took the vanilla clouds and improved them).
Disable the COT and check again.
My dear Bod, I’ll try but… I don’t know how, since this is a VANILLA CLOUDS IMPROVEMENT!
If there are these lines you saying, they should be on the vanilla clouds, since I did just an improvement of the VANILLA CLOUDS. Personally I never seen these lines or the lines on the mountains.
What can I say, I’ll try to fix it… although as I wrote, the textures are the VANILLA ONES… much more improved.
Bob, I wrote you, I’ll try to do my best, although is funny and odd, because I haven’t changed the PATTERN of the vanilla clouds, I made the very same simply much better.
So, since I didn’t changed the pattern, the vanilla should have same problem with these (mine) too. And I never had problem (seems) with the clouds. I’m pretty sure there is elsewhere the problem, but like I promised I’ll look to it.
Just one thing I would add, I have tried four different cloud mods from nexus, but only have been using one mod called,
“Realistic Clouds”, for some time, its been good, but decided
to try vanilla again. Anyways, all this mods that I have tried had no problems like this.
In the first post about this cloud issue, I mentioned this
also applied to the map as well, when I removed your
“skyrimcloudsmap01.dds”, problem gone, no floating
lines on clouds in the world map. I have even tried
mixing different mod files with yours, like for example
the one I mentioned earlier “skyrimcloudsheet01.dds’’
from a mod called “Ethereal Clouds SE”, it removed
the floating lines from high mountain areas as I also
I my self can’t understand what is wrong with your .dds
files, it looks fine when I look at them in the Nvidia .dds viewer and in Photoshop.
So please figure this issue out.
Well… since I never used the vanilla clouds (I’m using weather mods with their own clouds), I haven’t SERIOUSLY DEEP tested the vanilla clouds…
…which they DO HAVE SEAMS!
The vanilla clouds are NOT seamless! I just played a bit last night with some vanilla textures and I found there are TINY LINES, which probably getting bigger and more visible on the sky since there is a lot light on that (sky) mesh.
So… yes, you probably are right. Its not my (entirely) fault, since I thought Bethesda SHOULD HAD the clouds seamless… and they are not!
Therefore, I’ll make fixes for all clouds and I’ll post hotfix.
Nice work Lupus for fixing the vanilla clouds, sadly, there is one or two clouds that still have that vanilla seams that you were saying that it “became larger and more visible” from doing an HD version.
I’m not entirely sure with these clouds are from your recent
hotfix, but I’m sure you’ll figure out witch once they are.
So please do one more hotfix for this issue.
It can’t be seams now, it’s impossible.
I made them with “Offset” filter and it’s making automatically “mirror” images of the four sides of a texture. It’s simply impossible (now) to have seams.
Lupus, regarding my last comment, I did some extra testing after posing my last reply, and currently at the moment, I’m
not seeing these lines. I used “Bloated Mans Grotto'”, during
my tests and some exterior areas from all the images I replayed to you from past and recent.
So, what I did was remove the files from the sky folder entry, and ran skyrim, and then just placed your recent hotfix files, and ran skyrim again in the cave I mentioned(the first image is the cave), and no seams.
I thought it might be my other files in the sky folder that is causing some kind of hidden compatibly with your recent hotfix, but after I ran skyrim with just your files in the sky folder, and then added all other files, it seems fine now, so
this is odd for me.
So if you have fixed all the seams issues with the vanilla clouds, then its good.
However, I will still do some more testing to be sure its okay
on my end.
Like I wrote before:
I couldn’t ever believe – but it’s BETHESDA, so ANYTHING happens! – that the vanilla default clouds would had seams… but they did, they are!!! You can’t see the seams in the vanilla clouds, because they are in low resolution. Since I resized them in 4K and I touched them with my WACOM tablet to make them realistic, these existing seams became bigger and far more visible. So yes, you was right.
Therefore, these NEW clouds, have been created from scratch (again) and I used a lot the “Offset” filter in Photoshop, which makes seamless patterns. So, all the clouds square textures now should be seamless in every side (up, down, right, left).
Thxs for the detailed report.
your textures are so superb! absolutely love them.
however, i think i may need your help
i’ve got an issue with cloud seams (like in the posts below)
i’m using your updated files, i’ve tested with your textures and using other mod textures, also with ENB on and off, changed the atmosphere mesh, and it all points back to these files. The line(s) are perfectly vertical (looks like one pixel wide), and sometimes there can be 3-5 of them across an open sky, tracking along with the cloud movements. Many times they’re hidden due to mountain terrain, etc. but when viewed in northern ocean shores, you can see them very clearly
i’d like to upload an image, but not sure how to do so on this forum
can you please fix this? the textures are too good to have this bug!
thank you for any help you can provide!
Here’s a link to some of the texture bugs:
Yes I re-downloaded ALL of the files, 4K, 2K and the new/old versions in an attempt to solve the issue. I actually thought (as you said before), the issue was resolved, and that some new file was just recently uploaded, but I it doesn’t look that way. I’ve tried to find what the issue is, and it’s baffling. It’s almost as if the texture wasn’t cropped properly, leaving a single pixel (vertical line) blank or white right along the edge; however it doesn’t look that way when examining the textures. It seems to be right at the point where the texture mirrors itself so that would indicate edge of image right? Dunno…i’m stumped, but i love these natural looking clouds, so I can’t give them up without trying!
i’ve found the file that has the issue: skyrimcloudshorizon01.dds
when this file (only) is hidden and replaced with another (eg: Ethereal Clouds), problem goes away
but i still like your version of these clouds better; how they meet with the bottom of horizon, no gaps
can you have a look if you get a chance? thx
So, that “skyrimcloudshorizon01” causing the problem?
I’ll check it.
Looks like there’s another bug in these textures:
This is even without “skyrimcloudshorizon01.dds” file (see above).
Sorry, but until this get sorted out, it’s going to have to be a pass on these cloud textures. There are too many issues going on, for whatever reason; spent too much time trying to de-bug them. I’m not sure if it’s the format they’re saved in, a cropping issue, ??? Hopefully you’ll find time to re-do these (from scratch!) as I’m sure they would be a superior alternative to the others out there. I’m working on a MASSIVE weather and season overhaul, which includes the best of Obsidian, Aequinoctium, Rustic, Vivid Weathers, Origin, and more, so I was hoping to use “upgraded” vanilla cloud textures to incorporate with all of these. BTW, all tests were done on base, vanilla game. Get these cloud textures fixed and upgraded to your level of talent and skill and a bottle of “ouzo” is waiting for you!
These bugs are solved long ago, I don’t know why you keep have these issues.
Is been reported long ago and I re-done them, fixed them.
I think it’s important that when someone makes a mistake, they own up to it. That is why I would like to tell you that “I MESSED up!” I’m so sorry about that! When I was testing these textures, I resized, re-cropped, and re-saved in different formats to see if I could fix that file I was talking about (skyrimcloudshorizon01.dds), which is still buggy btw (see below). In doing so, I introduced other bugs (re-cropping 1 pixel and resizing). So the next day I looked at everything again from scratch and found what I had done. So now everything is good except for that 1 file.
Replaced File (Ethereal Clouds version of skyrimcloudshorizon01.dds): https://www.flickr.com/photos/187557444@N06/49827874967/in/dateposted-public/
There are a few other images you can view if you click “back to photostream” on the page, if it’s hard to see.
Best way to reproduce this is by going to Northern coast with clear view of ocean and horizon. Set timescale to 5000 and let game cycle through weathers. Eventually you’ll find the seam in the clouds. Pause and save. Replace with other texture (eg: Ethereal Clouds single file replacement). Reload game. Hope that helps and hope you can fix it, because when I upload my Weather mod on Nexus, I want people to use your cloud textures! Cheers man!
all the textures are ok except for this one:
(see above post for more info)
any luck in fixing those texture(s)?
it seems like when you used the “Offset” filter in Photoshop, which makes seamless patterns”, it will in fact do the opposite and introduce those seams that people have been experiencing.
This YouTube video shows what happens when using “offset filter” with a smoky/cloudy texture and how seams are accidentally created:
Hey LH, I believe the solution is rather simple. Comparing to other cloud textures, including Bethesda’s, the edge of the texture needs to fill completely towards the edge border. As of now, there are slight gaps on both sides of the texture. It seems only skyrimcloudshorizon01.dds has this issue.